// SVENGINE EVENT DEFINITION FILE // Console commands: // "ev_list" - lists all detected events // "ev_scan" - scans for new/updated events // "ev_curtime" - prints the current (UTC) time as returned by Steam API // Name used by the engine/game to identify the event. // If not specified folder name will be used to determine the event name. // (i.e. "xmas" for event loaded from folder named "svencoop_event_xmas") name "spooky" // Event title (currently only used by the "ev_list" command) title "Spooky Event" // Start time - format: YYYY-MM-DD HH:MM:SS (UTC) // Year can be omitted in which case the event will repeat every year. // Time can be omitted in which case it will be set to 00:00:00 (midnight) // Seconds can be omitted in which case it will be set to 00 seconds. // Steam API is used to get the current (UTC) time. time_start "10-31 00:00" // End time - see time_start for format. // If time_start is set to repeat every year, time_end must be set that way // as well (year omitted). time_end "11-01 00:00" // Priority of the event. This determines order of the search path associated // with the event in relation to other events and to the base content. // priority >= 0 - event content can override the base game // priority < 0 - event content can be overridden by the base game // priority >= 1000 - reserved for official events, please use priority < 1000 // for your custom events. // default value: 0 (the lowest priority that still overrides the base game) priority "1500" // Indicates whether this event comes with any UI content. // (menu background, menu music, scheme files etc.) // Whether the UI content should be used is determined by the client when it's // first started. This will not update dynamically, restart is required. // 0 - UI content disabled, 1 - UI content enabled // default value: 0 (disabled) content_ui "1" // Indicates whether this event comes with any game content. // (models, sounds, scripts etc.) // Whether the game content should be enabled is determined by the server // during map change. All clients are notified about currently active events. // 0 - game content disabled, 1 - game content enabled // default value: 0 (disabled) content_game "1"