toonrun1
205.185.115.14
SOUNDLIST {
player/sprayer.wav
player/pl_fallpain3.wav
misc/talk.wav
common/npc_step1.wav
common/npc_step2.wav
common/npc_step3.wav
common/npc_step4.wav
items/ammopickup2.wav
player/pl_step1.wav
player/pl_step2.wav
player/pl_step3.wav
player/pl_step4.wav
player/pl_step5.wav
player/pl_step6.wav
player/pl_step7.wav
player/pl_step8.wav
player/pl_metal1.wav
player/pl_metal2.wav
player/pl_metal3.wav
player/pl_metal4.wav
player/pl_dirt1.wav
player/pl_dirt2.wav
player/pl_dirt3.wav
player/pl_dirt4.wav
player/pl_dirt5.wav
player/pl_dirt6.wav
player/pl_dirt7.wav
player/pl_dirt8.wav
player/pl_duct1.wav
player/pl_duct2.wav
player/pl_duct3.wav
player/pl_duct4.wav
player/pl_grate1.wav
player/pl_grate2.wav
player/pl_grate3.wav
player/pl_grate4.wav
player/pl_slosh1.wav
player/pl_slosh2.wav
player/pl_slosh3.wav
player/pl_slosh4.wav
player/pl_tile1.wav
player/pl_tile2.wav
player/pl_tile3.wav
player/pl_tile4.wav
player/pl_tile5.wav
player/pl_swim1.wav
player/pl_swim2.wav
player/pl_swim3.wav
player/pl_swim4.wav
player/pl_ladder1.wav
player/pl_ladder2.wav
player/pl_ladder3.wav
player/pl_ladder4.wav
player/pl_wood1.wav
player/pl_wood2.wav
player/pl_wood3.wav
player/pl_wood4.wav
player/pl_organic1.wav
player/pl_organic2.wav
player/pl_organic3.wav
player/pl_organic4.wav
player/pl_snow1.wav
player/pl_snow2.wav
player/pl_snow3.wav
player/pl_snow4.wav
player/pl_snow5.wav
player/pl_snow6.wav
player/pl_snow7.wav
player/pl_snow8.wav
player/pl_wade1.wav
player/pl_wade2.wav
player/pl_wade3.wav
player/pl_wade4.wav
debris/wood1.wav
debris/wood2.wav
debris/wood3.wav
weapons/ric_grass1.wav
weapons/ric_grass2.wav
weapons/ric_grass3.wav
debris/glass1.wav
debris/glass2.wav
debris/glass3.wav
buttons/spark5.wav
buttons/spark6.wav
plats/train_use1.wav
plats/vehicle_ignition.wav
items/flashlight1.wav
common/bodysplat.wav
common/launch_glow1.wav
common/wpn_hudoff.wav
common/wpn_hudon.wav
common/wpn_moveselect.wav
common/wpn_select.wav
common/wpn_denyselect.wav
player/geiger6.wav
player/geiger5.wav
player/geiger4.wav
player/geiger3.wav
player/geiger2.wav
player/geiger1.wav
scientist/sci_dragoff.wav
speech/saveme1.wav
speech/grenade1.wav
weapons/xbow_hitbod1.wav
weapons/xbow_hitbod2.wav
items/9mmclip1.wav
weapons/357_cock1.wav
weapons/scock1.wav
common/null.wav
items/suitchargeok1.wav
items/gunpickup2.wav
common/bodydrop3.wav
common/bodydrop4.wav
weapons/ric1.wav
weapons/ric2.wav
weapons/ric3.wav
weapons/ric4.wav
weapons/ric5.wav
weapons/explode3.wav
weapons/explode4.wav
weapons/explode5.wav
misc/r_tele3.wav
items/smallmedkit1.wav
items/airtank1.wav
weapons/cbar_hit1.wav
weapons/cbar_hit2.wav
weapons/cbar_hitbod1.wav
weapons/cbar_hitbod2.wav
weapons/cbar_hitbod3.wav
weapons/cbar_miss1.wav
weapons/cbe/cbe_idle1.wav
weapons/cbe/cbe_hit1.wav
weapons/cbe/cbe_hit2.wav
weapons/cbe/cbe_hitbod1.wav
weapons/cbe/cbe_hitbod2.wav
weapons/cbe/cbe_hitbod3.wav
weapons/cbe/cbe_miss1.wav
weapons/cbe/cbe_miss2.wav
weapons/cbe/cbe_off.wav
weapons/cbe/cbe_on.wav
weapons/pwrench_hit1.wav
weapons/pwrench_hit2.wav
weapons/pwrench_hitbod1.wav
weapons/pwrench_hitbod2.wav
weapons/pwrench_hitbod3.wav
weapons/pwrench_miss1.wav
weapons/pwrench_miss2.wav
weapons/pwrench_big_miss.wav
items/medshot5.wav
weapons/electro4.wav
items/medshotno1.wav
items/suitchargeno1.wav
weapons/bgrapple_cough.wav
weapons/bgrapple_fire.wav
weapons/bgrapple_impact.wav
weapons/bgrapple_pull.wav
weapons/bgrapple_release.wav
weapons/alienweap_draw.wav
weapons/bullet_hit2.wav
barnacle/bcl_chew1.wav
barnacle/bcl_chew2.wav
hlclassic/items/9mmclip1.wav
hlclassic/items/9mmclip2.wav
hlclassic/weapons/pl_gun3.wav
items/9mmclip2.wav
weapons/pl_gun1.wav
weapons/pl_gun2.wav
weapons/pl_gun3.wav
weapons/357_reload1.wav
weapons/357_shot1.wav
weapons/357_chamberin.wav
weapons/357_chamberout.wav
weapons/357_idle_fidgetpull.wav
weapons/357_idle_fidgetrelease.wav
weapons/357_idle_squeeze.wav
weapons/357_idle_unsqueeze.wav
weapons/357_quickloader.wav
weapons/357_shellsin.wav
weapons/357_shellsout.wav
weapons/de_shot1.wav
weapons/desert_eagle_sight.wav
weapons/desert_eagle_sight2.wav
weapons/desert_eagle_reload.wav
weapons/desert_eagle_slidepush.wav
weapons/uzi/deploy.wav
weapons/uzi/deploy1.wav
weapons/uzi/reload1.wav
weapons/uzi/reload2.wav
weapons/uzi/reload3.wav
weapons/uzi/shoot1.wav
weapons/uzi/shoot2.wav
weapons/uzi/shoot3.wav
weapons/uzi/akimbo_deploy.wav
weapons/uzi/fire_both2.wav
weapons/uzi/fire_both1.wav
weapons/uzi/akimbo_pull1.wav
weapons/uzi/akimbo_pull2.wav
weapons/uzi/reload_left1.wav
weapons/uzi/reload_right1.wav
weapons/uzi/reload_left2.wav
weapons/uzi/reload_right2.wav
hlclassic/items/clipinsert1.wav
hlclassic/items/cliprelease1.wav
hlclassic/weapons/hks1.wav
hlclassic/weapons/hks2.wav
hlclassic/weapons/hks3.wav
hlclassic/weapons/glauncher.wav
hlclassic/weapons/glauncher2.wav
hlclassic/weapons/357_cock1.wav
items/clipinsert1.wav
items/cliprelease1.wav
weapons/hks1.wav
weapons/hks2.wav
weapons/hks3.wav
weapons/glauncher.wav
weapons/glauncher2.wav
hlclassic/weapons/dbarrel1.wav
hlclassic/weapons/sbarrel1.wav
hlclassic/weapons/reload1.wav
hlclassic/weapons/reload3.wav
hlclassic/weapons/scock1.wav
weapons/dbarrel1.wav
weapons/sbarrel1.wav
weapons/reload1.wav
weapons/reload3.wav
weapons/xbow_fire1.wav
weapons/xbow_reload1.wav
weapons/xbow_fly1.wav
weapons/xbow_hit1.wav
fvox/beep.wav
weapons/m16_single.wav
weapons/gl_reload.wav
weapons/m16_charge.wav
weapons/m16_magout_metallic.wav
weapons/m16_magin_metallic.wav
weapons/m16_draw.wav
hlclassic/weapons/rocketfire1.wav
weapons/rocketfire1.wav
weapons/rocket1.wav
weapons/gauss2.wav
weapons/electro5.wav
weapons/electro6.wav
ambience/pulsemachine.wav
weapons/egon_off1.wav
weapons/egon_run3.wav
weapons/egon_windup2.wav
agrunt/ag_fire1.wav
agrunt/ag_fire2.wav
agrunt/ag_fire3.wav
hornet/ag_buzz1.wav
hornet/ag_buzz2.wav
hornet/ag_buzz3.wav
hornet/ag_hornethit1.wav
hornet/ag_hornethit2.wav
hornet/ag_hornethit3.wav
misc/bbcover.wav
misc/bbimpact.wav
weapons/g_bounce1.wav
weapons/g_bounce2.wav
weapons/g_bounce3.wav
weapons/mine_deploy.wav
weapons/mine_activate.wav
weapons/mine_charge.wav
squeek/sqk_hunt2.wav
squeek/sqk_hunt3.wav
squeek/sqk_blast1.wav
squeek/sqk_die1.wav
squeek/sqk_hunt1.wav
squeek/sqk_deploy1.wav
ambience/disgusting.wav
doors/aliendoor1.wav
weapons/sniper_bolt1.wav
weapons/sniper_fire.wav
weapons/sniper_reload_first_seq.wav
weapons/sniper_zoom.wav
weapons/saw_fire1.wav
weapons/saw_fire2.wav
weapons/saw_fire3.wav
weapons/saw_reload.wav
weapons/saw_reload2.wav
weapons/saw_coveropen.wav
weapons/saw_boxout.wav
weapons/saw_boxin.wav
weapons/saw_beltin.wav
weapons/saw_coverdown.wav
weapons/saw_bolt.wav
weapons/splauncher_impact.wav
weapons/spore_hit1.wav
weapons/splauncher_altfire.wav
weapons/splauncher_bounce.wav
weapons/splauncher_fire.wav
weapons/splauncher_pet.wav
weapons/splauncher_reload.wav
weapons/spore_ammo.wav
weapons/displacer_spin.wav
weapons/displacer_fire.wav
weapons/displacer_spin2.wav
weapons/displacer_self.wav
weapons/displacer_teleport_player.wav
buttons/button11.wav
weapons/displacer_start.wav
weapons/displacer_impact.wav
weapons/displacer_teleport.wav
minigun/hw_shoot1.wav
hassault/hw_spinup.wav
hassault/hw_spindown.wav
hassault/hw_spin.wav
weapons/shock_discharge2.wav
weapons/shock_draw.wav
weapons/shock_fire.wav
weapons/shock_impact.wav
weapons/shock_recharge.wav
debris/beamstart15.wav
weapons/lhit.wav
weapons/lhit_end.wav
buttons/spark1.wav
buttons/spark2.wav
buttons/spark3.wav
buttons/spark4.wav
shockroach/shock_idle1.wav
shockroach/shock_idle2.wav
shockroach/shock_idle3.wav
shockroach/shock_walk.wav
shockroach/shock_flinch.wav
shockroach/shock_jump1.wav
shockroach/shock_jump2.wav
shockroach/shock_die.wav
shockroach/shock_bite.wav
weapons/shock_discharge.wav
debris/metal2.wav
debris/flesh5.wav
weapons/debris1.wav
weapons/debris2.wav
weapons/debris3.wav
weapons/grenade_hit1.wav
weapons/grenade_hit2.wav
weapons/grenade_hit3.wav
weapons/bullet_hit1.wav
items/weapondrop1.wav
hlclassic/items/weapondrop1.wav
ambience/crickets.wav
doors/doormove6.wav
doors/doorstop4.wav
debris/bustglass1.wav
debris/bustglass2.wav
bullchicken/bc_bite3.wav
tentacle/te_roar1.wav
zombie/claw_strike1.wav
zombie/claw_strike2.wav
zombie/claw_strike3.wav
garg/gar_flameoff1.wav
garg/gar_flameon1.wav
garg/gar_flamerun1.wav
zombie/claw_miss1.wav
zombie/claw_miss2.wav
garg/gar_step1.wav
garg/gar_step2.wav
garg/gar_idle1.wav
garg/gar_idle2.wav
garg/gar_idle3.wav
garg/gar_idle4.wav
garg/gar_idle5.wav
garg/gar_alert1.wav
garg/gar_alert2.wav
garg/gar_alert3.wav
garg/gar_pain1.wav
garg/gar_pain2.wav
garg/gar_pain3.wav
garg/gar_attack1.wav
garg/gar_attack2.wav
garg/gar_attack3.wav
garg/gar_stomp1.wav
garg/gar_breathe1.wav
garg/gar_breathe2.wav
garg/gar_breathe3.wav
babygarg/gar_die1.wav
babygarg/gar_die2.wav
babygarg/gar_flameoff1.wav
babygarg/gar_flameon1.wav
babygarg/gar_flamerun1.wav
babygarg/gar_step1.wav
babygarg/gar_step2.wav
babygarg/gar_idle1.wav
babygarg/gar_idle2.wav
babygarg/gar_idle3.wav
babygarg/gar_idle4.wav
babygarg/gar_idle5.wav
babygarg/gar_alert1.wav
babygarg/gar_alert2.wav
babygarg/gar_alert3.wav
babygarg/gar_pain1.wav
babygarg/gar_pain2.wav
babygarg/gar_pain3.wav
babygarg/gar_attack1.wav
babygarg/gar_attack2.wav
babygarg/gar_attack3.wav
babygarg/gar_stomp1.wav
babygarg/gar_breathe1.wav
babygarg/gar_breathe2.wav
babygarg/gar_breathe3.wav
plats/elevbell1.wav
doors/doormove8.wav
doors/doorstop8.wav
turret/tu_ping.wav
turret/tu_active2.wav
turret/tu_die.wav
turret/tu_die2.wav
turret/tu_die3.wav
turret/tu_deploy.wav
turret/tu_spinup.wav
turret/tu_spindown.wav
turret/tu_search.wav
turret/tu_alert.wav
debris/metal6.wav
weapons/hks_hl3.wav
barney/c1a4_ba_octo4.wav
debris/bustconcrete1.wav
debris/bustconcrete2.wav
debris/concrete1.wav
debris/concrete2.wav
debris/concrete3.wav
ambience/tankdrivein2.wav
ambience/tankidle1.wav
doors/doormove10.wav
hgrunt/yessir.wav
hlclassic/hgrunt/gr_mgun1.wav
hlclassic/hgrunt/gr_mgun2.wav
weapons/m16_3round.wav
hgrunt/gr_mgun1.wav
hgrunt/gr_die1.wav
hgrunt/gr_die2.wav
hgrunt/gr_die3.wav
hgrunt/gr_pain1.wav
hgrunt/gr_pain2.wav
hgrunt/gr_pain3.wav
hgrunt/gr_pain4.wav
hgrunt/gr_pain5.wav
hgrunt/gr_reload1.wav
doors/doormove9.wav
debris/zap4.wav
ambience/waterfall3.wav
ambience/cricket.wav
debris/bustcrate1.wav
debris/bustcrate2.wav
debris/zap1.wav
hassault/hw_shoot1.wav
zombie/zo_pain2.wav
headcrab/hc_headbite.wav
aslave/slv_word3.wav
aslave/slv_word4.wav
aslave/slv_word5.wav
aslave/slv_word7.wav
aslave/slv_pain1.wav
aslave/slv_pain2.wav
aslave/slv_die1.wav
aslave/slv_die2.wav
weapons/mortarhit.wav
x/x_shoot1.wav
debris/flesh1.wav
debris/flesh2.wav
debris/flesh3.wav
debris/flesh6.wav
debris/flesh7.wav
debris/bustflesh1.wav
debris/bustflesh2.wav
agrunt/ag_idle1.wav
agrunt/ag_idle2.wav
agrunt/ag_idle3.wav
agrunt/ag_idle4.wav
agrunt/ag_die1.wav
agrunt/ag_die4.wav
agrunt/ag_die5.wav
agrunt/ag_pain1.wav
agrunt/ag_pain2.wav
agrunt/ag_pain3.wav
agrunt/ag_pain4.wav
agrunt/ag_pain5.wav
agrunt/ag_attack1.wav
agrunt/ag_attack2.wav
agrunt/ag_attack3.wav
agrunt/ag_alert1.wav
agrunt/ag_alert3.wav
agrunt/ag_alert4.wav
agrunt/ag_alert5.wav
doors/doormove4.wav
ambience/steamburst1.wav
ambience/alien_blipper.wav
otis/ot_attack.wav
ambience/pounder.wav
ambience/alien_powernode.wav
ambience/loader_step1.wav
shocktrooper/shock_fire.wav
shocktrooper/shock_trooper_die1.wav
shocktrooper/shock_trooper_die2.wav
shocktrooper/shock_trooper_die3.wav
shocktrooper/shock_trooper_pain1.wav
shocktrooper/shock_trooper_pain2.wav
shocktrooper/shock_trooper_pain4.wav
shocktrooper/shock_trooper_pain5.wav
toonrun/piano.wav
barney/ba_attack2.wav
barney/ba_pain1.wav
barney/ba_pain2.wav
barney/ba_pain3.wav
barney/ba_die1.wav
barney/ba_die2.wav
barney/ba_die3.wav
barney/down.wav
barney/hey.wav
barney/aghh.wav
ambience/particle_suck2.wav
ambience/alien_frantic.wav
buttons/lightswitch2.wav
doors/doormove2.wav
doors/doorstop6.wav
vox/two.wav
vox/one.wav
vox/fire.wav
vox/three.wav
items/suitcharge1.wav
buttons/button5.wav
houndeye/he_alert1.wav
houndeye/he_alert2.wav
houndeye/he_alert3.wav
houndeye/he_die1.wav
houndeye/he_die2.wav
houndeye/he_die3.wav
houndeye/he_idle1.wav
houndeye/he_idle2.wav
houndeye/he_idle3.wav
houndeye/he_hunt1.wav
houndeye/he_hunt2.wav
houndeye/he_hunt3.wav
houndeye/he_pain1.wav
houndeye/he_pain3.wav
houndeye/he_pain4.wav
houndeye/he_pain5.wav
houndeye/he_attack1.wav
houndeye/he_attack3.wav
houndeye/he_blast1.wav
houndeye/he_blast2.wav
houndeye/he_blast3.wav
zombie/zo_attack1.wav
zombie/zo_attack2.wav
zombie/zo_idle1.wav
zombie/zo_idle2.wav
zombie/zo_idle3.wav
zombie/zo_idle4.wav
zombie/zo_alert10.wav
zombie/zo_alert20.wav
zombie/zo_alert30.wav
zombie/zo_pain1.wav
toonrun/lighthum.wav
buttons/lever1.wav
debris/pushbox1.wav
debris/pushbox2.wav
debris/pushbox3.wav
doors/doormove7.wav
doors/doormove1.wav
doors/doorstop1.wav
../media/valve.mp3
debris/beamstart7.wav
ambience/port_suckout1.wav
debris/beamstart4.wav
}
SENTENCELIST {
RB_GREN0 vox/danger bizwarn i e d detected, evacuate
RB_GREN1 vox/dadeda emergency evacuate
RB_ALERT0 vox/target acquired
RB_ALERT1 vox/alert, unauthorized personnel
RB_MONST0 vox/alert, hostile threat
RB_MONST1 vox/target acquired
RB_MONST2 vox/alien hostile sight ed
RB_COVER0 vox/dadeda
RB_COVER1 vox/bizwarn
RB_THROW0 vox/buzzwarn fire in the hole
RB_TAUNT0 vox/we have you surrounded
RB_TAUNT1 vox/defense system activated
RB_CHARGE0 vox/eliminate ing threat
RB_CHARGE1 vox/move(t50) ing, in
RB_QUEST0 vox/team report status
RB_QUEST1 vox/report status
RB_ANSWER0 vox/status green
RB_ANSWER1 vox/status is green, commander
RB_CHECK0 vox/status check
RB_CHECK1 vox/check in
RB_CHECK2 vox/please report status
RB_CLEAR0 vox/area is clear
RB_CLEAR1 vox/no threat detected
RB_CLEAR2 vox/search ing sector
RB_IDLE0 vox/all systems nominal
RB_IDLE1 vox/communication relay is green
RB_IDLE2 vox/systems check is green
RB_IDLE3 vox/search ing sector
BG_IDLE0 bodyguard/pathetic
BG_IDLE1 bodyguard/mondays
BG_IDLE2 bodyguard/shownupdrunk
BG_IDLE3 bodyguard/shootface
BG_IDLE4 bodyguard/nicesuit
BG_OK0 bodyguard/letsmove
BG_OK1 bodyguard/babysitter
BG_OK2 bodyguard/yougotit
BG_WAIT0 bodyguard/stop3
BG_WAIT1 bodyguard/laterfellas
BG_WAIT2 bodyguard/waitinrighthere
BG_WAIT3 bodyguard/seeyalater
BG_HELLO0 bodyguard/hello
BG_HELLO1 bodyguard/whatsgoinon
BG_HELLO2 bodyguard/someonescoming
BG_ATTACK0 bodyguard/getshitoverwith
BG_SMELL0 bodyguard/happenedhere
BG_CUREA bodyguard/looklikeshit
BG_CUREB bodyguard/hellhappenedyou
BG_CUREC bodyguard/notaninjury
BG_SCARED0 bodyguard/hellareyoudoing
BG_SCARED1 bodyguard/knockitoff
BG_SCARED2 bodyguard/backoff
BG_WOUND0 bodyguard/pain1
BG_WOUND1 bodyguard/pain2
BG_WOUND2 bodyguard/pain3
BG_WOUND3 bodyguard/pain4
BG_MORTAL0 bodyguard/justafleshwound
BG_SHOT0 bodyguard/hellaimingat
BG_SHOT1 bodyguard/watchyourfire
BG_SHOT2 bodyguard/wounded1
BG_MAD0 bodyguard/bringiton
BG_MAD1 bodyguard/heyoverhere
BG_MAD2 bodyguard/primalroar
BG_KILL0 bodyguard/whathelljoke
BG_KILL1 bodyguard/layeggs
BG_KILL2 bodyguard/ashestoashes
BG_POK0 bodyguard/imbusy
BG_POK1 bodyguard/getlost
BG_POK2 bodyguard/palimworking
BG_POK3 bodyguard/onassignment
BG_STOP0 bodyguard/stop1
BG_STOP1 bodyguard/stop2
BG_STOP2 bodyguard/stop3
BG_ANSWER0 bodyguard/_comma
BG_QUESTION0 bodyguard/_comma
BG_STARE0 bodyguard/_comma
BG_PQUEST0 bodyguard/_comma
INTRO_FG1_L1 fgrunt/intro_FG01
INTRO_FG2_L1 fgrunt/intro_FG02
INTRO_FG1_L2 fgrunt/intro_FG03
INTRO_FG2_L2 fgrunt/intro_FG04
INTRO_FG1_L3 fgrunt/intro_FG05
INTRO_FG2_L3 fgrunt/intro_FG06
INTRO_FG1_L4 fgrunt/intro_FG07
INTRO_FG2_L4 fgrunt/intro_fg12(e31) intro_FG08
INTRO_FG1_L5 fgrunt/intro_FG09
INTRO_FG2_L5 fgrunt/intro_FG10
INTRO_FG1_L6 fgrunt/intro_FG11
INTRO_FG2_L6 fgrunt/intro_FG12
INTRO_FG3_L1 fgrunt/intro_FG13
INTRO_FG1_L7 fgrunt/intro_FG14
INTRO_FG1_L8 fgrunt/intro_FG15
INTRO_FG2_L7 fgrunt/intro_FG16
INTRO_FG3_L2 fgrunt/intro_FG17
INTRO_FG4_L1 fgrunt/intro_FG18
INTRO_FG4_L2 fgrunt/intro_FG19
INTRO_DR_L1 drill/intro01
INTRO_DR_L2 drill/intro02
INTRO_DR_L3 drill/intro03
OT_OK0 otis/reputation
OT_OK1 otis/live
OT_OK2 otis/together
OT_OK3 otis/letsgo
OT_OK4 otis/diealone
OT_OK5 otis/joinyou
OT_OK6 otis/teamup
OT_WAIT0 otis/help
OT_WAIT1 otis/go_on
OT_WAIT2 otis/slowingyoudown
OT_WAIT3 otis/illwait
OT_WAIT4 otis/seeya
OT_WAIT5 otis/standguard
OT_WAIT6 otis/notalone
OT_HELLO0 otis/hello
OT_HELLO1 otis/soldier
OT_HELLO2 otis/hiya
OT_HELLO3 otis/hey
OT_QUESTION0 otis/beer
OT_QUESTION1 otis/rightdirection
OT_QUESTION2 otis/getanyworse
OT_QUESTION3 otis/gladof
OT_QUESTION4 otis/aliencombat
OT_QUESTION5 otis/somethingmoves
OT_QUESTION6 otis/noise
OT_ANSWER0 otis/yes
OT_ANSWER1 otis/yessir
OT_ANSWER2 otis/youbet
OT_ANSWER3 otis/alright
OT_ANSWER4 otis/yup
OT_ANSWER5 otis/yeah
OT_ANSWER6 otis/noway
OT_ANSWER7 otis/doubt
OT_ANSWER8 otis/breath
OT_ANSWER9 otis/no
OT_ANSWER10 otis/dontguess
OT_ANSWER12 otis/nope
OT_ANSWER13 otis/nosir
OT_ANSWER14 otis/dontask
OT_ANSWER15 otis/suppose
OT_ANSWER16 otis/hell
OT_ANSWER17 otis/cantfigure
OT_ANSWER18 otis/maybe
OT_ANSWER19 otis/talkmuch
OT_ANSWER20 otis/dejavu
OT_KILL0 otis/gotone
OT_KILL1 otis/another
OT_KILL2 otis/buttugly
OT_KILL3 otis/seethat
OT_KILL4 otis/close
OT_KILL5 otis/firepl
OT_KILL6 otis/bring
OT_MAD0 otis/bully
OT_MAD1 otis/somuch
OT_MAD2 otis/dontmake
OT_MAD3 otis/tomb
OT_SHOT0 otis/friends
OT_SHOT1 otis/chump
OT_SHOT2 otis/watchit
OT_SHOT3 otis/damn
OT_SHOT4 otis/quitit
OT_SHOT5 otis/onry
OT_IDLE0 otis/mom
OT_IDLE1 otis/aliens
OT_IDLE2 otis/wuss
OT_IDLE3 otis/bridge
OT_IDLE4 otis/closet
OT_IDLE5 otis/cousin
OT_IDLE6 otis/mall
OT_ATTACK0 otis/behind
OT_ATTACK1 otis/leftovers
OT_ATTACK2 otis/yourback
OT_ATTACK3 otis/die
OT_HEAR0 otis/hearsomething
OT_HEAR1 otis/soundsbad
OT_SMELL0 otis/ass
OT_SMELL1 otis/chili
OT_SMELL2 otis/janitor
OT_CUREA otis/scar
OT_CUREB otis/insurance
OT_CUREC otis/medic
OT_SCARED0 otis/donthurtem
OT_SCARED1 otis/leavealone
OT_WOUND0 otis/imhit
OT_WOUND1 otis/virgin
OT_MORTAL0 otis/imdead
OT_MORTAL1 otis/hitbad
OT_MISC0 otis/stupidmachines
OT_MISC1 otis/quarter
OT_NOTOPEN otis/of1a1_ot01
OT_FOUNDVEST otis/of1a1_ot02
OT_GOODLUCK otis/of1a1_ot03
OT_FINDMORE otis/of1a1_ot04
OT_SCREAMING otis/of1a5_ot01
OT_TRUSTYA otis/of2a6_ot01
OT_TRANSPORTER otis/of3a2_ot01
OT_TELLSECRET otis/of6a3_ot01
FG_POK0 fgrunt/hell
FG_POK1 fgrunt/sir_01
FG_POK2 fgrunt/hellosir
FG_POK3 fgrunt/corporal_01
FG_QUESTION0 fgrunt/seensquad
FG_QUESTION1 fgrunt/current
FG_QUESTION2 fgrunt/coverup
FG_QUESTION3 fgrunt/chicken
FG_QUESTION4 fgrunt/charge
FG_QUESTION5 fgrunt/bfeeling
FG_QUEST0 fgrunt/bfeeling
FG_QUEST1 fgrunt/current
FG_ANSWER0 fgrunt/roger
FG_ANSWER1 fgrunt/quiet
FG_ANSWER2 fgrunt/no
FG_GREN0 fgrunt/incoming
FG_GREN1 fgrunt/grenade
FG_ALERT0 fgrunt/alert
FG_ALERT1 fgrunt/down
FG_ALERT2 fgrunt/bogies
FG_ALERT3 fgrunt/hostiles
FG_MONSTER0 fgrunt/hostiles
FG_MONSTER1 fgrunt/bogies
FG_COVER0 fgrunt/clear
FG_COVER1 fgrunt/cover
FG_COVER2 fgrunt/staydown
FG_CLEAR0 fgrunt/clear
FG_CLEAR1 fgrunt/area
FG_THROW0 fgrunt/fire
FG_THROW1 fgrunt/grenade
FG_CHARGE0 fgrunt/go
FG_CHARGE1 fgrunt/getsome
FG_CHARGE2 fgrunt/move
FG_TAUNT0 fgrunt/mister
FG_TAUNT1 fgrunt/nothing
FG_TAUNT2 fgrunt/oneshot
FG_TAUNT3 fgrunt/getsome
FG_TAUNT4 fgrunt/corners
FG_TAUNT5 fgrunt/backup
FG_OK0 fgrunt/damage
FG_OK1 fgrunt/six
FG_OK2 fgrunt/moving
FG_OK3 fgrunt/gotit
FG_OK4 fgrunt/hellout
FG_OK5 fgrunt/sir
FG_OK6 fgrunt/right
FG_OK7 fgrunt/command
FG_OK8 fgrunt/notfail
FG_OK9 fgrunt/yes
FG_SCARED0 fgrunt/hearsome
FG_SCARED1 fgrunt/hear
FG_WAIT0 fgrunt/secure
FG_WAIT1 fgrunt/orders
FG_WAIT2 fgrunt/scout
FG_WAIT3 fgrunt/guardduty
FG_STOP0 fgrunt/sorry
FG_STOP1 fgrunt/post
FG_STOP2 fgrunt/stay
FG_STOP3 fgrunt/leave
FG_KILL0 fgrunt/oneshot
FG_KILL1 fgrunt/wantsome
FG_KILL2 fgrunt/sniper
FG_KILL3 fgrunt/tag
FG_KILL4 fgrunt/corporal
FG_KILL5 fgrunt/talking
FG_KILL6 fgrunt/take
FG_KILL7 fgrunt/sniper
FG_KILL8 fgrunt/check
FG_KILL9 fgrunt/area
FG_SHOT0 fgrunt/check
FG_SHOT1 fgrunt/wantsome
FG_SHOT2 fgrunt/zone
FG_SHOT3 fgrunt/watchit
FG_SHOT4 fgrunt/watchfire
FG_SHOT5 fgrunt/friendly
FG_CHECK0 fgrunt/check
FG_CHECK1 fgrunt/zone
FG_IDLE0 fgrunt/guard
FG_IDLE1 fgrunt/mission
FG_IDLE2 fgrunt/babysitting
FG_IDLE3 fgrunt/coverup
FG_IDLE4 fgrunt/now
FG_IDLE5 fgrunt/seensquad
FG_IDLE6 fgrunt/short
FG_IDLE7 fgrunt/outof
FG_IDLE8 fgrunt/lost
FG_IDLE9 fgrunt/fubar
FG_IDLE10 fgrunt/dogs
FG_IDLE11 fgrunt/disney
FG_IDLE12 fgrunt/checkrecon
FG_ATTACK0 fgrunt/flank
FG_ATTACK1 fgrunt/wantsome
FG_ATTACK2 fgrunt/freaks
FG_ATTACK3 fgrunt/recon
FG_ATTACK4 fgrunt/rapidfire
FG_ATTACK5 fgrunt/sweep
FG_ATTACK6 fgrunt/suppressing
FG_ATTACK7 fgrunt/marines
FG_ATTACK8 fgrunt/moveup
FG_ATTACK9 fgrunt/go
FG_ATTACK10 fgrunt/covering
FG_ATTACK11 fgrunt/ass
FG_MAD0 fgrunt/ass
FG_MAD1 fgrunt/mister
FG_HELLO0 fgrunt/sir_01
FG_HELLO1 fgrunt/tosee
FG_HELLO2 fgrunt/hellosir
FG_WOUND0 fgrunt/imhit
FG_WOUND1 fgrunt/fwound
FG_WOUND2 fgrunt/makeit
FG_MORTAL0 fgrunt/hitbad
FG_MORTAL1 fgrunt/critical
FG_MORTAL2 fgrunt/sdamage
FG_CURE1 fgrunt/needmedic
FG_CURE2 fgrunt/hurt
FG_CURE3 fgrunt/hell
FG_CURE4 fgrunt/feel
FG_MAKEIT fgrunt/makeit
TG_OPEN0 fgrunt/locksmith
TG_OPEN1 fgrunt/stand
TG_OPEN2 fgrunt/through
TG_NOTOPEN0 fgrunt/blocked
TG_NOTOPEN1 fgrunt/thick
TG_NOTOPEN2 fgrunt/cutting
TG_NOTOPEN3 fgrunt/situations
TG_CUTIT fgrunt/of5a3_fg01
MG_HEAL0 fgrunt/sting
MG_HEAL1 fgrunt/onepiece
MG_HEAL2 fgrunt/fwound
MG_NOTHEAL0 fgrunt/nohealth
FG_COOPER fgrunt/of1a6_fg01
FG_MADEIT fgrunt/of1a6_fg02
FG_TOHANGAR fgrunt/of1a6_fg03
FG_MESSAROUND fgrunt/of1a6_fg04
FG_TALK fgrunt/of1a6_fg05
FG_GETOUT fgrunt/of2a1_fg01
FG_BITOFF fgrunt/of2a4_fg01
FG_OWNASSES fgrunt/of2a4_fg02
FG_YOUWITHUS fgrunt/of2a4_fg03
FG_DOWNTHERE fgrunt/of2a5_fg01
FG_NEEDMEDIC fgrunt/of2a5_fg02
FG_FIXEDUP fgrunt/of2a5_fg03
FG_THANKSDOC fgrunt/of2a5_fg04
FG_BRIEFING fgrunt/of2a6_fg01
FG_SAMETEAM fgrunt/of2a6_fg02
FG_KEEPMOVING fgrunt/of2a6_fg03
FG_WIPEDOUT fgrunt/of3a4_fg01
FG_MASKFREAKS fgrunt/of5a1_fg01
FG_PATIENT fgrunt/of5a1_fg02
FG_TABLES fgrunt/of5a1_fg03
FG_SUPRISE fgrunt/of5a1_fg04
FG_EVAC fgrunt/of5a3_fg01
FG_DAMNWALLS fgrunt/of5a3_fg02
FG_FIREPOWER fgrunt/of5a3_fg03
FG_STANDOFF fgrunt/of5a3_fg04
FG_STANDBACK fgrunt/of5a3_fg05
FG_BLACKOPS fgrunt/of6a1_fg01
FG_LETSGO fgrunt/of6a1_fg02
FG_YES fgrunt/siryessir
FG_GROUPYES fgrunt/yessir
RD_YOUREALIVE radio/of1a2_rd01
RD_TRANSIT radio/of1a2_rd02
RD_RALLYPOINT radio/of1a6_rd01
RD_LEFTBEHIND radio/of2a3_rd01
RD_MAYDAY radio/of2a5_rd01
RD_SOMEWORM radio/of4a3_rd01
RD_MORARFIELD radio/of6A2_rd01
RD_BOOT0 radio/bootcamp0
BO_BECAREFUL ops/of6a2_bo01
BO_COVERED ops/of6a2_bo02
BO_GETDOWN ops/of6a2_bo03
BO_CLEANUP ops/of2a5_bo01
BO_PACKAGE ops/of2a5_bo02
BO_SOONER ops/of2a5_bo03
ST_GREN0 shocktrooper/kss kyur kiml
ST_ALERT0 shocktrooper/dit dit
ST_ALERT1 shocktrooper/dit kss kss
ST_ALERT2 shocktrooper/kss dit dit kss
ST_MONST0 shocktrooper/pur thirv pur kss kss
ST_COVER0 shocktrooper/ka ga blis blis ka
ST_THROW0 shocktrooper/kss wirt ras
ST_TAUNT0 shocktrooper/kiml kiml
ST_CHARGE0 shocktrooper/mub puh mub dit dit
ST_IDLE0 shocktrooper/ku kur ku
ST_QUEST0 shocktrooper/puh pur hyu ka
ST_ANSWER0 shocktrooper/dup dup
ST_CLEAR0 shocktrooper/dup blis dup
ST_CHECK0 shocktrooper/kss kss
OF7A0_GM01 gman/of7a0_gm01
OF7A0_GM02 gman/of7a0_gm02
OF7A0_GM03 gman/of7a0_gm03
OF7A0_GM04 gman/of7a0_gm04
HG_GREN0 hgrunt/clik(p120) grenade! clik
HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik
HG_GREN2 hgrunt/clik clik oh! shit! clik
HG_GREN3 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik
HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110)
HG_GREN5 hgrunt/clik no! clik
HG_GREN6 hgrunt/clik move! clik(p120)
HG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) hostiles!(t20 p105), clik(p110)
HG_ALERT1 hgrunt/clik(p110) target! clik
HG_ALERT2 hgrunt/clik movement! clik
HG_ALERT3 hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik
HG_ALERT4 hgrunt/(t20) clik(p110) squad!, eliminate(e80) bogies!, clik(p110) clik
HG_ALERT5 hgrunt/(t20) clik squad!, neutralize!(e90) bogies! clik
HG_ALERT6 hgrunt/(t30) clik clik move!(e75) in! clik(p120)
HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik
HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik
HG_MONST2 hgrunt/clik clik (t30) alien!(e85) alert! clik
HG_MONST3 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120)
HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik
HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik
HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik
HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik
HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik
HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik
HG_COVER6 hgrunt/clik (t40) god! damn! clik
HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik
HG_FLOF0 hgrunt/move!, your!(t30 e60) (e60) in!(e80) my!(e80) shot!(t30 e100)
HG_FLOF1 hgrunt/your!(t30 e60) (e60) in!(e80) my!(e80) shot!(t30 e100)
HG_FLOF2 hgrunt/your!(e50) in!(e60) my!(e80) lay!(e30 t80) i!(s10 t50) of!(e60 t40) fire!
HG_FLOF3 hgrunt/shit! move!
HG_FLOF4 hgrunt/clear!(t30 e90) this!(e90) area!
HG_FLOF5 hgrunt/get!(e90) out!(e90) (t40)
HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik
HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik
HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120)
HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik
HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik
HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik
HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik
HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik
HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik
HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik
HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120)
HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik
HG_CHARGE2 hgrunt/clik go! clik(p120)
HG_CHARGE3 hgrunt/clik lets! go! clik(p120)
HG_IDLE0 hgrunt/gr_idle1
HG_IDLE1 hgrunt/gr_idle2
HG_IDLE2 hgrunt/gr_idle3
HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120)
HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120)
HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120)
HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120)
HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik
HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120)
HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120)
HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120)
HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik
HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120)
HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik
HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four bogies, over clik
HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik
HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik
HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik
HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik
HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik
HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik
HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik
HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik
HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120)
HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120)
HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120)
HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120)
HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120)
HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120)
HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik
HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120)
HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110)
HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik
HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik
HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120)
HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik
HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120)
HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik
HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110)
HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik
HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik
HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik
HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130)
HG_SNOOP1A hgrunt/c2a2_hg_chat1a
HG_SNOOP2A hgrunt/c2a2_hg_chat2a
HG_SNOOP3A hgrunt/c2a2_hg_chat3a
HG_SNOOP4A hgrunt/c2a2_hg_chat4a
HG_SNOOP5A hgrunt/c2a2_hg_chat5a
HG_DRAG1A hgrunt/c2a3_hg_1drag
HG_DRAG2A hgrunt/c2a3_hg_2drag
HG_DRAG3A hgrunt/c2a3_hg_3drag
HG_DRAG4A hgrunt/c2a3_hg_4drag
HG_DRAG5A hgrunt/c2a3_hg_5drag
HG_DRAG6A hgrunt/c2a3_hg_laugh
HG_SUCKS hgrunt/hg_sucks
HG_CIVVIES hgrunt/hg_civvies
C1A0_START dadeda vox_login
C1A0_0 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical operations center(e100)
C1A0_1 dadeda inspection team, to(e70) radioactive materials handling bay(e100)
C1A0_2 dadeda (e95) agent sixteen, report to(e70) administration sub level two(e100)
C1A0_3 doop (e95) doctor johnson, please call observation tank one(e100)
C1A0_4 doop (e95 p96) doctor west(t0), please report to(e70) lambda(s0) reactor complex(e100)
C1A0_5 doop (e95) doctor cross, call seven two nine please(e100)
C1A0_6 doop (e95) sargeant(s0) bailey(s0), to(e70) topside checkpoint bravo(e100)
C1A0_7 dadeda (e95) cryogenic safety crew, report status at eleven hundred please(e100)
C1A0_8 dadeda (e95) coded message for captain black, command and(s0 e100 t0) communication center(e100)
C1A0_9 dadeda (e95 p102) sector c(e100) science personnel, report to(e70) anomalous materials test lab(e100)
C1A0_10 doop (e95 p103) alpha team, (e95) to(e70) anomalous materials test lab immediately(e100)
C1A0_11 bloop (e95 p98) attention. experimental propulsion lab test fire in(s0 e100 t0) ninety minutes(e100)
C1A0_12 bloop (e95 p98) hydro plant now(s0 e100 t0) operating at(s0 e100 t0) sixty percent(e100)
C1A0_13 bloop (e95) black mesa topside temperature is ninety three degrees(e100)
C1A0_14 bloop (e95) launch officer reports, alpha satellite deploy is(t0 s0 e100) nominal(e100)
C1A0_15 bloop (e95) doctor birdwell reports(e95) superconducting interchange is(t0 s0 e100) activated(e100)
C1A0_16 bloop (e95 p104) attention. report any security violation, to(e70) administration sub level one(e100)
C1A0_17 bloop (e95) attention. service personnel please clear helicopter hangar one(e100)
C1A0_18 bloop (e95) shield inspection(s0) crew reports primary reactor nominal(e100)
C1A0_19 bloop (e95 p98) transportation control reports all systems on time(e100)
C1A0_20 dadeda (e95) doctor victor, report to(e70) supercooled(e100) laser lab please(e100)
C1A0_21 dadeda (e95 p104) sargeant guthrie, report to(e70) topside motorpool immediately(e100)
C1A0_22 deeoo (e95 p98) uranium shipment inspection team, to(e100) sector d(e100)
C1A1_0 bizwarn bizwarn bizwarn warning, high energy detonation detected in materials lab
C1A1_1 buzwarn buzwarn attention, security personnel to sector c immediately
C1A1_2 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in sector c
C1A1_3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in coolant maintenance area
C1A1_4 bizwarn bizwarn bizwarn any damage control team to sector c immediately
C1A1_5 buzwarn buzwarn warning, sector c elevator failure. do not use.
C1A1_6 bizwarn bizwarn bizwarn (p102) biohazard warning in sector b and c(p104)
C1A1_7 buzwarn buzwarn attention. sector c science personnel evacuate area immediately
C1A1_8 buzwarn buzwarn warning, flooding detected on sub level three, sector b
C1A1_9 bizwarn bizwarn bizwarn warning, anomalous energy field detected in administration center
C1A1_10 deeoo deeoo (p104) attention. any sector c science personnel, please report status
C1A1_11 deeoo deeoo (p104) attention. sector c science personnel please report status immediately
C1A2_0 deeoo (e95) emergency cleanup team to(e70) biological waste processing plant(e100)
C1A2_1 buzwarn buzwarn attention, administration personnel evacuate sector d immediately
C1A2_2 deeoo deeoo attention, security personnel to sector d
C1A2_3 deeoo (e95) service team, check elevator one(s0 e100 t0), (p100) sector c(e100)
C1A2_4 buzwarn buzwarn warning, unauthorized biological forms detected in ventillation system
C1A2_5 deeoo (e95 p103) lieutenant backman and cleanup team, to(e70) sub level three(e100)
C1A2_6 bizwarn bizwarn bizwarn danger, turret defense systems activated, sector d
C1A2_7 deeoo deeoo security officer reports men down in sector d, medical help required
C1A2_8 bizwarn bizwarn bizwarn extreme danger, all turret defense systems activated, sector d
C1A2_9 deeoo (e95) turret repair personnel, to(e70) high security materials storage area(e100)
C1A2_10 deeoo deeoo attention. electric shock hazard detected in administration center
C1A2_11 buzwarn buzwarn. security officer reports medical emergency, administration center
C1A3_0 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report topside for immediate questioning
C1A3_1 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security materials storage facility
C1A3_2 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector d(e100)
C1A3_3 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100)
C1A3_4 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force
C1A3_5 (p130) bizwarn bizwarn bizwarn (e95 p95) attention.  this announcement system now(e100) under military command
C1A3_6 (p130) buzwarn buzwarn (p98 e95) search and destroy force bravo, reports secondary objective terminated
C1A3_7 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra mike facility is secured
C1A3_8 (p130) bizwarn bizwarn (p100 t15 e95) attention.  all military personnel, atomic biological chemical alert
C1A3_9 (p130) bizwarn bizwarn (p100 t15 e95) attention.  all military personnel, extreme atomic biological chemical alert
C1A3_10 (p110) bizwarn bizwarn bizwarn (e95 p95) attention.  black mesa announcement system now(e100) under military command
C1A3_warn (p120) buzwarn buzwarn (p100 t15) attention. security lockout alert. security door will engage.
C1A3_lock (p120) bizwarn bizwarn (p98 t15) security door engaged, five, buzwarn(p130), four, buzwarn(p130), three, buzwarn(p130), two, buzwarn(p130), one, buzwarn(p130), lockout activated
C1A4_0 buzwarn buzwarn. attention. experimental rocket test fire disengaged.
C1A4_1 deeoo (e95) repair crew report to(e70) track control, sector e(e100)
C1A4_2 deeoo (e95) maintenance team blue(p100 t0 s0 e100), check heat exchange coolant level(e100)
C1A4_3 deeoo (e95) maintenance team green, check voltage(e100) on cable seven two nine(e100)
C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team bravo reports men down
C1A4_5 (p130) buzwarn buzwarn (p98 e95) alpha force move out, science personnel resistance extreme
C1A4_6 (p130) buzwarn buzwarn (p98 e95) attention. all black mesa security personnel wanted for immediate questioning
C1A4_7 (p130) buzwarn buzwarn (p98 e95) attention. alpha team report to military personnel for immediate security check
C1A4_8 buzwarn buzwarn (p102) warning, hostile biological forms detected in track control sector e
FUEL_OFF fuel and power must be engaged to activate rocket test fire
C2A1_0 buzwarn buzwarn. warning. track power failure. check lower level power plant.
C2A1_1 deeoo (e95) maintenance team yellow, please(s0 e100) service relay three hundred ninety four(e100)
C2A1_2 (p130) dadeda (p98 e95) attention. alpha team report to military personnel for immediate security check
C2A1_3 (p130) buzwarn buzwarn (p98 e95) delta team reports launch control secured
C2A1_4 bizwarn bizwarn bizwarn danger, turret defense systems activated, silo e
C2A1_5 deeoo sector e track control please report status
C2A1_6 (p130) buzwarn buzwarn (p98 e95) echo force reports perimeter breach, sector e
C2A1_7 (p130) buzwarn buzwarn (p98 e95) attention, search and destroy force go to code three. eliminate all biological forms.
C2A1_8 bizwarn bizwarn danger, unauthorized detonation detected in experimental propulsion lab
POWER_OFF buzwarn main power is not on
POWER_ON deeoo main power is on
C2A2_0 buzwarn buzwarn. attention, clear silo e launch area immediately
C2A2_1 deeoo (e95) containment inspection team, to(e70) advanced biological research lab(e100)
C2A2_2 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team has men down
C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel, you are authorized to shoot the renegade on sight
C2A2_4 (p130) buzwarn buzwarn (p98 e95) alert, squad in silo e, hostile may be operating inside your perimeter
C2A2_5 deeoo deeoo launch control train activity detected
C2A2_6 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team squad failed to reach checkpoint
C2A2_7 deeoo deeoo satellite rocket loading bay reports status green
C2A2_launch (p50) deeoo deeoo deeoo (p100) satellite launch system activated. five deeoo(p50) four deeoo(p51) three deeoo(p52) two deeoo(p53) one deeoo(p54) launch is go
C2A4_0 buzwarn buzwarn warning. emergency containment system activated
C2A4_1 bizwarn bizwarn. alert. biological containment breach detected
C2A4_2 bizwarn bizwarn. warning, biological sterilization system activated
C2A4_3 (p130) buzwarn buzwarn (p98 e95) attention, hostile alien military force detected, advanced biological research lab
C2A4_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force reports back up required, engaged with extreme resistance
C2A4_5 (p130) buzwarn buzwarn (p98 e95) topside containment force alert, hostile alien military force detected
C2A4_6 deeoo deeoo high power laser status is green
C2A4_7 bizwarn bizwarn, alien containment system failure, use sterilization chamber
C2A4_8 bizwarn bizwarn attention. all topside military personnel clear helicopter hangar four
C2A4_9 bizwarn bizwarn, hostile alien breach, topside checkpoint alpha, checkpoint delta
C2A4_10 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, use any force to prosecute alpha team. you are authorized to shoot on sight.
C2A4_11 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, hostile may approach your perimeter
C2A4_12 (p105) team, all science personnel will be terminated until you surrender
C2A4_ster bizwarn bizwarn sterilization system activated
C3A1_0 buzwarn buzwarn warning primary antenna failure detected
C3A1_1 (p130) buzwarn buzwarn (p98 e95) clear topside motorpool for emergency medical helicopter
C3A1_2 (p130) buzwarn buzwarn (p98 e95) warning, topside armory security bypass detected
C3A1_3 bizwarn bizwarn warning, radiation leak detected in primary antenna area
C3A1_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force kilo, central command reports hostile alien force inside perimeter
C3A1_5 (p130) buzwarn buzwarn (p98 e95) message for alpha team, you will not escape this time
C3A1_6 (p130) buzwarn buzwarn (p98 e95) attention all units, renegade team is now your primary target
C3A1_7 (p130) buzwarn buzwarn (p98 e95) alert remaining containment force, hostile team may have experimental weapon
C3A1_8 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected
C3A1_9 bizwarn bizwarn fire control team to topside armory, checkpoint delta, topside hydro plant
C3A2_0 bizwarn bizwarn warning, cross dimensional power field activity detected
C3A2_1 bizwarn bizwarn warning, unauthorized biological force detected in cross dimensional power field
C3A2_2 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected
C3A2_3 bizwarn bizwarn bizwarn, unauthorized activity detected in main reactor core
C3A2_4 bizwarn bizwarn, danger, high energy exchange detected in radioactive materials handling bay
C3A2_5 bizwarn bizwarn, biological force detected in primary coolant system
C3A2_6 (p120) bizwarn bizwarn, (p100) lambda complex reports dimensional contamination
C3A2_7 bizwarn bizwarn, lambda complex reports dimensional containment system failure
C3A2_target bloop(p150) bloop(p150) satellite target system, engaged
C3A2_portal bizwarn(p80) bizwarn(p80) bizwarn(p80) warning, cross(e80) dimensional portal device power level is one hundred twenty percent
C3A2_core bizwarn bizwarn bizwarn, attention lambda complex personnel, primary core activated
CTR0 zero
CTR1 one second
CTR2 two
CTR3 three seconds
CTR4 four
CTR5 five seconds remaining
CTR6 six
CTR7 seven
CTR8 eight
CTR9 nine
CTR10 ten seconds remaining
CTR11 eleven
CTR12 twelve
CTR13 thirteen
CTR14 fourteen
CTR15 fifteen seconds remaining
CTR16 sixteen
CTR17 seventeen
CTR18 eighteen
CTR19 nineteen
CTR20 twenty seconds remaining
NA0 access denied
NA1 access is denied
NA2 unauthorized access
NA3 illegal access
NA4 this door is locked
NA5 unauthorized access
NA6 entry forbidden
NA7 entry not permitted
NA8 no unauthorized personnel
NA9 you do not have access to this facility
NA10 (p102) sorry, you may not enter
NA11 (p102) sorry, this door is locked
NA12 (p102) please, move away from this area
NA13 (p102) please, move away from door
NA14 (p103) you will not get in
NA15 (p103) entry is not an option
NA16 (p104) will we do this all day
NA17 (p104) move on immediately
NA18 (p105) no, no, and no(p80)
EA0 access granted
EA1 access permitted
EA2 entry granted
EA3 entry permitted
EA4 access authorized
EA5 entry is permitted
EA6 access authorized
EA7 access to facility, granted
EA8 access granted
ND0 security lock is engaged
ND1 secure area, no entry
ND2 security lockout, no entry
ND3 secure door, no entry
ND4 security system in force
ND5 security system armed, no entry
ND6 door is secured
ND7 illegal access, move away
ED0 security lock disengaged
ED1 security clear, proceed
ED2 security lockout, released
ED3 secure override accepted
ED4 security access acknowledged
ED5 security system disengaged
ED6 door security disengaged
NF0 emergency blast door activated
NF1 emergency blast shield activated
NF3 the blast containment shield is down
EF0 emergency blast door, open
EF1 emergency blast shield, deactivated
EF3 blast containment shield is, open
NFIRE0 fire containment door is down
EFIRE0 fire containment door, open
NCHEM0 chemical leak containment door activated
ECHEM0 chemical leak containment door, open
NRAD0 radiation containment door activated
ERAD0 radiation containment door, open
NCON0 emergency containment door engaged
ECON0 emergency containment door disengaged
NG0 sorry, this door is inoperative
NG1 sorry, door out of service
NG2 door damage detected, please call service personnel
NH0 no access, maintenance area
NH1 no personnel permitted in maintenance area
EH0 maintenance area access granted
EH1 maintenance area door open
T0 extreme hazard, defense system is armed in this zone
T1 hazard area, defense system activated
T2 danger, turret perimeter defense system armed
T3 extreme hazard, nearest defense system engaged
T4 danger, base defense turret system may power up
T5 danger, automatic defense system activated
WE0 warning, high voltage cable
WE1 warning, high power cable
WE2 warning, electric shock hazard
WE3 warning, severe electric shock hazard
DR0 danger, radiation leak detected
DR1 danger, radiation hazard detected
DR2 danger, high radiation level detected
DR3 danger, severe radiation hazard, evacuate area immediately
DR4 danger, safety violation, extreme radiation level detected
DC0 danger, chemical leak, area now a high health hazard
DC1 danger, chemical coolant leak, health hazard zone
DC2 danger, chemical containment breach, all personnel evacuate this area
DC3 danger, supercooled chemical leak
DC4 danger, supercooled helium leak
DB0 danger, liquid biohazard leak in immediate area
DB1 danger, coolant leak, severe biohazard now in this area
DB2 danger, liquid biohazard released, evacuate area
DB3 danger, biohazard detected in immediate area
TR_A three, two, one, deeoo(p110)
TR_B deeoo(p110) (p102 t20) target system deactivated
HEV_AAx fvox/bell, HEV_logon, powerarmor_on, atmospherics_on,vitalsigns_on, automedic_on, weaponselect_on, munitionview_on, communications_on, safe_day
HEV_A0 fvox/bell, HEV_logon
HEV_A1 fvox/blip blip(p130) powermove_on
HEV_A2 fvox/blip blip powerarmor_on
HEV_A3 fvox/blip blip(p130) atmospherics_on
HEV_A4 fvox/blip blip vitalsigns_on boop, boop, boop
HEV_A5 fvox/blip blip(p130) munitionview_on
HEV_A6 fvox/blip blip communications_on
HEV_A7 fvox/blip blip(p70) weaponselect_on
HEV_A8 fvox/blip blip(p70) automedic_on
HEV_A9 fvox/fuzz power_level_is onehundred percent
HEV_A10 fvox/safe_day, bell
HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline
HEV_DEAD1 fvox/beep beep, beep beep, beep, flatline
HEV_MED0 fvox/(p140) boop, boop, boop, (p100) innsufficient_medical
HEV_MED1 fvox/(p140) boop, boop, boop, (p100) automedic_on
HEV_MED2 fvox/(p140) boop, boop, boop, (p100) administering_medical
HEV_HEAL0 fvox/(p140) boop, boop, boop, (p100) wound_sterilized, blip(p130 v50), blip(p130 v40), hiss, morphine_shot
HEV_HEAL1 fvox/(p140) boop, boop, boop, (p100) torniquette_applied, bleeding_stopped
HEV_HEAL2 fvox/(p140) boop, boop, boop, (p100) bleeding_stopped
HEV_HEAL3 fvox/(p140) boop, boop, boop, (p100) blood_plasma
HEV_HEAL4 fvox/(p140) boop, boop, boop, (p100) hiss, antitoxin_shot
HEV_HEAL5 fvox/(p140) boop, boop, boop, (p100) hiss, antidote_shot
HEV_HEAL6 fvox/(p140) boop, boop, boop, (p100) hiss, wound_sterilized
HEV_HEAL7 fvox/(p140) boop, boop, boop, (p100) hiss, morphine_shot
HEV_HEAL8 fvox/(p140) boop, boop, boop, (p100) medical_repaired
HEV_DMG0 fvox/(p160) boop, boop, boop, (p100) minor_lacerations
HEV_DMG1 fvox/(p160) boop, boop, boop, (p100) major_lacerations
HEV_DMG2 fvox/(p160) boop, boop, boop, (p100) internal_bleeding
HEV_DMG3 fvox/(p160) boop, boop, boop, (p100) blood_toxins
HEV_DMG4 fvox/(p160) boop, boop, boop, (p100) minor_fracture
HEV_DMG5 fvox/(p160) boop, boop, boop, (p100) major_fracture
HEV_DMG6 fvox/(p160) boop, boop, boop, (p100) blood_loss
HEV_DMG7 fvox/(p140) boop, boop, boop, (p100) seek_medic
HEV_HLTH0 fvox/(p120) beep, beep, (p100) health_dropping
HEV_HLTH1 fvox/(p120) beep, beep, (p100) health_dropping2
HEV_HLTH2 fvox/(p120) beep, beep, beep, (p100) health_critical
HEV_HLTH3 fvox/(p120) beep, beep, beep, (p100) near_death
HEV_HLTH4 fvox/(p140) beep, beep, (p100) health_dropping2, evacuate_area
HEV_HLTH5 fvox/(p140) beep, beep, beep, (p100) health_critical, evacuate_area
HEV_HLTH6 fvox/(p140) beep, beep, beep, (p100) near_death, evacuate_area immediately
HEV_SHOCK fvox/(p120) beep, beep, (p100) warning, shock_damage
HEV_FIRE fvox/(p120) beep, beep, (p100) warning, heat_damage
HEV_AIM_ON fvox/blip targetting_system activated
HEV_AIM_OFF fvox/blip targetting_system deactivated
HEV_BATTERY fvox/blip get_battery acquired
HEV_MEDKIT fvox/blip get_medkit(v80)
HEV_PISTOL fvox/blip get_pistol acquired
HEV_SHOTGUN fvox/blip get_shotgun
HEV_GRENADE fvox/blip get_grenade acquired
HEV_ASSAULT fvox/blip get_assault acquired
HEV_44PISTOL fvox/blip get_44pistol acquired
HEV_RPG fvox/blip get_rpg acquired
HEV_SATCHEL fvox/blip get_satchel acquired
HEV_TRIPMINE fvox/blip get_tripmine acquired
HEV_HORNET fvox/blip get_alien_wpn
HEV_SQUEEK fvox/blip get_alien_wpn
HEV_EGON fvox/blip get_egon acquired
HEV_GAUSS fvox/blip get_gauss acquired
HEV_XBOW fvox/blip get_crossbow acquired
HEV_9MM fvox/blip get_9mmclip acquired
HEV_44AMMO fvox/blip get_44ammo acquired
HEV_BUCKSHOT fvox/blip get_buckshot acquired
HEV_BOLTS fvox/blip get_bolts acquired
HEV_RPGAMMO fvox/blip get_rpgammo acquired
HEV_AGRENADE fvox/blip get_assaultgren acquired
HEV_EGONPOWER fvox/blip get_egonpower acquired
HEV_D00 fvox/fuzz fuzz(p130), power_restored
HEV_D01 fvox/fuzz fuzz(p80), hev_shutdown
HEV_0P fvox/fuzz fuzz, power_below five percent
HEV_1P fvox/fuzz fuzz, power_restored(e30), ten percent
HEV_2P fvox/fuzz fuzz, power_restored(e30), fifteen percent
HEV_3P fvox/fuzz fuzz, power_restored(e30), twenty percent
HEV_4P fvox/fuzz fuzz, power_restored(e30), twenty five percent
HEV_5P fvox/fuzz fuzz, power_restored(e30), thirty percent
HEV_6P fvox/fuzz fuzz, power_restored(e30), thirty five percent
HEV_7P fvox/fuzz fuzz, power_restored(e30), fourty percent
HEV_8P fvox/fuzz fuzz, power_restored(e30), fourty five percent
HEV_9P fvox/fuzz fuzz, power_restored(e30), fifty percent
HEV_10P fvox/fuzz fuzz, power_restored(e30), fifty five percent
HEV_11P fvox/fuzz fuzz, power_restored(e30), sixty percent
HEV_12P fvox/fuzz fuzz, power_restored(e30), sixty five percent
HEV_13P fvox/fuzz fuzz, power_restored(e30), seventy percent
HEV_14P fvox/fuzz fuzz, power_restored(e30), seventy five percent
HEV_15P fvox/fuzz fuzz, power_restored(e30), eighty percent
HEV_16P fvox/fuzz fuzz, power_restored(e30), eighty five percent
HEV_17P fvox/fuzz fuzz, power_restored(e30), ninety percent
HEV_18P fvox/fuzz fuzz, power_restored(e30), ninety five percent
HEV_19P fvox/fuzz fuzz, power_level_is onehundred percent
HEV_AMO0 fvox/blip ammo_depleted
HEV_V0 fvox/blip, voice_on
HEV_V1 fvox/blip, voice_off
HEV_E0 fvox/buzz buzz, armor_gone
HEV_E1 fvox/buzz, armor_gone
HEV_E2 fvox/buzz, hev_critical_fail
HEV_E3 fvox/buzz, hev_general_fail
HEV_E4 fvox/buzz, hev_damage
HEV_E5 fvox/buzz, powermove_overload
HEV_DET0 fvox/blip blip blip, biohazard_detected
HEV_DET1 fvox/blip blip blip, chemical_detected
HEV_DET2 fvox/blip blip blip, radiation_detected
HEV_DET3 fvox/blip blip blip, bio_reading
HEV_DET4 fvox/blip blip blip, antitoxin_shot(e50), onehundred percent
HEV_DET5 fvox/blip blip blip, antitoxin_shot(e25) radiation_detected(e50), onehundred percent
BA_OK0 barney/teamup2
BA_OK1 barney/dobettertogether
BA_OK2 barney/imwithyou
BA_OK3 barney/teamup1
BA_OK4 barney/gladtolendhand
BA_OK5 barney/letsgo
BA_OK6 barney/letsmoveit
BA_WAIT0 barney/helpothers
BA_WAIT1 barney/iwaithere
BA_WAIT2 barney/slowingyoudown
BA_WAIT3 barney/illwait
BA_WAIT4 barney/seeya
BA_WAIT5 barney/standguard
BA_HELLO0 barney/hellonicesuit
BA_HELLO1 barney/howdy
BA_HELLO2 barney/howyoudoing
BA_HELLO3 barney/haybuddy
BA_HELLO4 barney/hayfella
BA_HELLO5 barney/heybuddy
BA_HELLO6 barney/somethingstinky
BA_QUESTION0 barney/beertopside
BA_QUESTION1 barney/wayout
BA_QUESTION2 barney/getanyworse
BA_QUESTION3 barney/gladof38
BA_QUESTION4 barney/workingonstuff
BA_QUESTION5 barney/wayout
BA_QUESTION6 barney/whatsgoingon
BA_QUESTION7 barney/aintscared
BA_QUESTION8 barney/nodrill
BA_QUESTION9 barney/gettingcloser
BA_QUESTION10 barney/youhearthat
BA_QUESTION11 barney/crewdied
BA_QUESTION12 barney/somethingmoves
BA_QUESTION13 barney/thinking
BA_QUESTION14 barney/missingleg
BA_ANSWER0 barney/noway
BA_ANSWER1 barney/ireckon
BA_ANSWER2 barney/soundsright
BA_ANSWER3 barney/yessir
BA_ANSWER4 barney/youbet
BA_ANSWER5 barney/yougotit
BA_ANSWER6 barney/yup
BA_ANSWER7 barney/dontaskme
BA_ANSWER8 barney/dontbet
BA_ANSWER9 barney/dontbuyit
BA_ANSWER10 barney/dontfigure
BA_ANSWER11 barney/dontguess
BA_ANSWER12 barney/hardtosay
BA_ANSWER13 barney/justdontknow
BA_ANSWER14 barney/nope
BA_ANSWER15 barney/nosir
BA_ANSWER16 barney/cantfigure
BA_ANSWER17 barney/maybe
BA_ANSWER18 barney/notelling
BA_ANSWER19 barney/bequiet
BA_ANSWER20 barney/youtalkmuch
BA_ANSWER21 barney/alreadyasked
BA_STARE0 barney/yup
BA_STARE1 barney/yessir
BA_STARE2 barney/howyoudoing
BA_STARE3 barney/heyfella
BA_IDLE0 barney/whatisthat
BA_IDLE1 barney/coldone
BA_IDLE2 barney/guyresponsible
BA_IDLE3 barney/bigmess
BA_IDLE4 barney/luckwillturn
BA_IDLE5 barney/bigplace
BA_IDLE6 barney/targetpractice
BA_IDLE7 barney/badfeeling
BA_IDLE8 barney/ambush
BA_IDLE9 barney/survive
BA_IDLE10 barney/stophere
BA_ATTACK0 barney/openfire(e50)
BA_ATTACK1 barney/openfire(s50)
BA_ATTACK2 barney/standback
BA_ATTACK3 barney/whatisthat
BA_ATTACK4 barney/diebloodsucker
BA_ATTACK5 barney/aimforhead
BA_HEAR0 barney/hearsomething
BA_HEAR1 barney/icanhear
BA_HEAR2 barney/soundsbad
BA_SMELL0 barney/somethingdied
BA_SMELL1 barney/somethingstinky
BA_SMELL2 barney/stench
BA_CUREA barney/checkwounds
BA_CUREB barney/youneedmedic
BA_CUREC barney/realbadwound
BA_SCARED0 barney/donthurtem
BA_SCARED1 barney/leavealone
BA_WOUND0 barney/imhit
BA_WOUND1 barney/hitbad
BA_MORTAL0 barney/imdead
BA_PQUEST0 barney/_comma
BA_SHOT0 barney/ba_whoathere
BA_SHOT1 barney/ba_dotoyou
BA_SHOT2 barney/ba_watchit
BA_SHOT3 barney/ba_whatyou
BA_SHOT4 barney/ba_friends
BA_SHOT5 barney/ba_pissme(e80)
BA_MAD0 barney/ba_stepoff
BA_MAD1 barney/ba_iwish
BA_MAD2 barney/ba_uwish
BA_MAD3 barney/ba_somuch
BA_MAD4 barney/ba_endline
BA_MAD5 barney/ba_dontmake
BA_MAD6 barney/ba_tomb
BA_KILL0 barney/ba_gotone
BA_KILL1 barney/ba_another
BA_KILL2 barney/ba_buttugly
BA_KILL3 barney/ba_seethat
BA_KILL4 barney/ba_close
BA_KILL5 barney/ba_firepl
BA_KILL6 barney/ba_bring
BA_HAZ_OK0 holo/tr_ba_use
BA_HAZ_WAIT0 holo/tr_ba_unuse
BA_LIGHTSON holo/tr_ba_lightson
BA_POK0 barney/ba_post
BA_POK1 barney/ba_duty
BA_POK2 barney/ba_raincheck
BA_POK3 barney/ba_later
BA_STOP0 barney/stop1
BA_STOP1 barney/stop2
BA_STOP2 barney/stop3
BA_LATE barney/c1a0_ba_late
BA_HEADDOWN barney/c1a0_ba_headdown
BA_DESK barney/c1a0_ba_desk
BA_BUTTON barney/c1a0_ba_button
BA_HEVNO barney/c1a0_ba_hevno
BA_HEVYES barney/c1a0_ba_hevyes
BA_GLAD barney/c1a1_ba_glad
BA_BULLSQUID barney/c1a2_ba_bullsquid
BA_ZOMBIE2 barney/c1a2_ba_2zomb
BA_ZOMBIE4 barney/c1a2_ba_4zomb
BA_CLIMB barney/c1a2_ba_climb
BA_SLEW barney/c1a2_ba_slew
BA_SURFACE barney/c1a2_ba_surface
BA_TOPSIDE barney/c1a2_ba_top
BA_WHISPER barney/c1a4_ba_wisp
BA_TENTACLE barney/c1a4_ba_octo1
BA_HUB1A barney/c2a1_ba_hub1a
BA_HUB2A barney/c2a1_ba_hub2a
BA_AGAIN barney/c2a1_ba_again
BA_LAUNCH barney/c2a2_ba_launch
BA_ASSN barney/c2a3_ba_assn
BA_LONGNITE barney/c2a4_ba_longnite
BA_STERIL barney/c2a4_ba_steril
BA_TEACH barney/c2a4_ba_teach
BA_ARG1A barney/c2a4_ba_arg1a
BA_ARG2A barney/c2a4_ba_arg3a
BA_ARG3A barney/c2a4_ba_arg5a
BA_TAU1A barney/c2a4_ba_1tau
BA_TAU3A barney/c2a4_ba_3tau
BA_TAU5A barney/c2a4_ba_5tau
BA_ALIVE barney/c2a4_ba_alive
BA_LETMEOUT barney/c2a5_ba_letout
BA_RPG barney/c2a5_ba_rpg
BA_HELPME barney/c2a5_ba_helpme
BA_SNIPED barney/c2a5_ba_sniped
BA_SURVEY2A barney/c3a2_ba_2surv
BA_SURVEY4A barney/c3a2_ba_4surv
BA_SURVEY6A barney/c3a2_ba_6surv
BA_SURVEY8A barney/c3a2_ba_8surv
BA_PORTSTAY barney/c3a2_ba_stay
OF1A5_BARN1 barney/OF1A5_BA01
OF1A5_BARN2 barney/OF1A5_BA02
BA_BOMBOFF barney/of6a4_ba01
BA_CLOSEONE barney/of6a4_ba02
BA_STORAGEUNIT barney/of6a4_ba03
SC_OK0 scientist/excellentteam
SC_OK1 scientist/fellowscientist
SC_OK2 scientist/fine
SC_OK3 scientist/hopeyouknow
SC_OK4 scientist/leadtheway
SC_OK5 scientist/letsgo
SC_OK6 scientist/yesletsgo
SC_OK7 scientist/yes3
SC_OK8 scientist/alright
SC_WAIT0 scientist/beenaburden
SC_WAIT1 scientist/slowingyou
SC_WAIT2 scientist/reconsider
SC_WAIT3 scientist/whyleavehere
SC_WAIT4 scientist/illwaithere
SC_WAIT5 scientist/istay
SC_WAIT6 scientist/illwait
SC_STOP0 scientist/stop1
SC_STOP1 scientist/stop2
SC_STOP2 scientist/stop3
SC_STOP3 scientist/stop4
SC_STARE0 scientist/yees
SC_STARE1 scientist/areyouthink
SC_STARE2 scientist/noidea
SC_HELLO0 scientist/hellothere
SC_HELLO1 scientist/greetings
SC_HELLO2 scientist/afellowsci
SC_HELLO3 scientist/greetings2
SC_HELLO4 scientist/hello
SC_HELLO5 scientist/goodtoseeyou
SC_HELLO6 scientist/newhevsuit
SC_HELLO7 scientist/hellofromlab
SC_HELLO8 scientist/inmesstoo
SC_ANSWER0 scientist/notsure
SC_ANSWER1 scientist/notcertain
SC_ANSWER2 scientist/perhaps
SC_ANSWER3 scientist/whocansay
SC_ANSWER4 scientist/inconclusive
SC_ANSWER5 scientist/theoretically
SC_ANSWER6 scientist/whyaskme
SC_ANSWER7 scientist/lowervoice
SC_ANSWER8 scientist/ofcourse
SC_ANSWER9 scientist/absolutely
SC_ANSWER10 scientist/yes
SC_ANSWER11 scientist/ibelieveso
SC_ANSWER12 scientist/right
SC_ANSWER13 scientist/imsure
SC_ANSWER14 scientist/positively
SC_ANSWER15 scientist/nodoubt
SC_ANSWER16 scientist/yees
SC_ANSWER17 scientist/ofcoursenot
SC_ANSWER18 scientist/absolutelynot
SC_ANSWER19 scientist/noo
SC_ANSWER20 scientist/idontthinkso
SC_ANSWER21 scientist/completelywrong
SC_ANSWER22 scientist/cantbeserious
SC_ANSWER23 scientist/dontknow
SC_ANSWER24 scientist/ridiculous
SC_ANSWER25 scientist/shutup
SC_ANSWER26 scientist/noguess
SC_ANSWER27 scientist/stopasking
SC_ANSWER28 scientist/justasked
SC_ANSWER29 scientist/repeat
SC_QUESTION0 scientist/everseen
SC_QUESTION1 scientist/needsleep
SC_QUESTION2 scientist/areyouthink
SC_QUESTION3 scientist/evergetout
SC_QUESTION4 scientist/rightwayout
SC_QUESTION5 scientist/cantbeworse
SC_QUESTION6 scientist/rescueus
SC_QUESTION7 scientist/fascinating
SC_QUESTION8 scientist/stimulating
SC_QUESTION9 scientist/luckwillchange
SC_QUESTION10 scientist/hearsomething
SC_QUESTION11 scientist/doyousmell
SC_QUESTION12 scientist/uselessphd
SC_QUESTION13 scientist/waithere
SC_QUESTION14 scientist/survival
SC_QUESTION15 scientist/headcrab
SC_QUESTION16 scientist/goodpaper
SC_QUESTION17 scientist/catchone
SC_QUESTION18 scientist/dinner
SC_QUESTION19 scientist/alientrick
SC_QUESTION20 scientist/alienappeal
SC_QUESTION21 scientist/rumorclean
SC_QUESTION22 scientist/nothostile
SC_QUESTION23 scientist/announcer
SC_QUESTION24 scientist/smellburn
SC_QUESTION25 scientist/noidea
SC_QUESTION26 scientist/whatnext
SC_IDLE0 scientist/ipredictedthis
SC_IDLE1 scientist/containfail
SC_IDLE2 scientist/chaostheory
SC_IDLE3 scientist/howinteresting
SC_IDLE4 scientist/neverseen
SC_IDLE5 scientist/peculiarmarks
SC_IDLE6 scientist/whoresponsible
SC_IDLE7 scientist/nogrant
SC_IDLE8 scientist/bloodsample
SC_IDLE9 scientist/administrator
SC_IDLE10 scientist/improbable
SC_IDLE11 scientist/organicmatter
SC_IDLE12 scientist/lambdalab
SC_IDLE13 scientist/ihearsomething
SC_NOGO scientist/dontgothere
SC_MONST0 scientist/seeheadcrab
SC_MONST1 scientist/importantspecies
SC_HEAR0 scientist/ihearsomething
SC_HEAR1 scientist/didyouhear
SC_HEAR2 scientist/whatissound
SC_SMELL0 scientist/somethingfoul
SC_SMELL1 scientist/odorfromyou
SC_SMELL2 scientist/peculiarodor
SC_SMELL3 scientist/stench
SC_WOUND0 scientist/iwounded
SC_WOUND1 scientist/iwounded2
SC_MORTAL0 scientist/iwoundedbad
SC_MORTAL1 scientist/iwounded2
SC_CUREA scientist/youlookbad
SC_CUREB scientist/youwounded
SC_CUREC scientist/youneedmedic
SC_HEAL0 scientist/heal1
SC_HEAL1 scientist/heal2
SC_HEAL2 scientist/youneedmedic, letstrythis
SC_HEAL3 scientist/youlookbad, holdstill
SC_HEAL4 scientist/youwounded, letstrythis
SC_HEAL5 scientist/heal3
SC_HEAL6 scientist/heal4
SC_HEAL7 scientist/heal5
SC_REVIVE1 scientist/alright letstrythis
SC_REVIVE2 scientist/youneedmedic
SC_REVIVE3 scientist/youwounded
SC_REVIVE4 scientist/heal5
SC_REVIVE5 scientist/letstrythis
SC_DEADALLY0 scientist/startle1, startle5
SC_DEADALLY1 scientist/startle4
SC_DEADALLY2 scientist/startle6
SC_DEADALLY3 scientist/startle7
SC_DEADALLY4 scientist/startle3 startle8
SC_DEADALLY5 scientist/startle2 startle9
SC_PLFEAR0 scientist/whatyoudoing
SC_PLFEAR1 scientist/canttakemore
SC_PLFEAR2 scientist/madness
SC_PLFEAR3 scientist/noplease
SC_PLFEAR4 scientist/getoutofhere
SC_PLFEAR5 scientist/sorryimleaving
SC_FEAR0 scientist/nooo
SC_FEAR1 scientist/startle2
SC_FEAR2 scientist/startle1 nooo
SC_FEAR3 scientist/dontwantdie
SC_FEAR4 scientist/getoutalive
SC_FEAR5 scientist/startle3
SC_FEAR6 scientist/startle4
SC_FEAR7 scientist/startle5
SC_FEAR8 scientist/startle6
SC_FEAR9 scientist/startle7
SC_FEAR10 scientist/startle8
SC_FEAR11 scientist/startle9
SC_FEAR12 scientist/startle1
SC_SCREAM0 scientist/sci_fear1
SC_SCREAM1 scientist/sci_fear2
SC_SCREAM2 scientist/sci_fear3
SC_SCREAM3 scientist/sci_fear4
SC_SCREAM4 scientist/sci_fear5
SC_SCREAM5 scientist/sci_fear6
SC_SCREAM6 scientist/sci_fear7
SC_SCREAM7 scientist/sci_fear8
SC_SCREAM8 scientist/sci_fear9
SC_SCREAM9 scientist/sci_fear10
SC_SCREAM10 scientist/sci_fear11
SC_SCREAM11 scientist/sci_fear12
SC_SCREAM12 scientist/sci_fear13
SC_SCREAM13 scientist/sci_fear14
SC_SCREAM14 scientist/sci_fear15
SC_SCARED0 scientist/whatyoudoing
SC_SCARED1 scientist/stopattacking
SC_SCARED2 scientist/youinsane
SC_PHELLO0 scientist/hellothere
SC_PHELLO1 scientist/greetings2
SC_PHELLO2 scientist/goodtoseeyou
SC_PHELLO3 scientist/greetings
SC_PHELLO4 scientist/hello
SC_PQUEST0 scientist/beverage
SC_PQUEST1 scientist/statusreport
SC_PQUEST2 scientist/tunnelcalc
SC_PQUEST3 scientist/shakeunification
SC_PQUEST4 scientist/correcttheory
SC_PQUEST5 scientist/analysis
SC_PQUEST6 scientist/purereadings
SC_PQUEST7 scientist/newsample
SC_PQUEST8 scientist/perfectday
SC_PQUEST9 scientist/cascade
SC_PQUEST10 scientist/delayagain
SC_PQUEST11 scientist/softethics
SC_PQUEST12 scientist/tunedtoday
SC_PQUEST13 scientist/donuteater
SC_PQUEST14 scientist/seencup
SC_PQUEST15 scientist/hungryyet
SC_PQUEST16 scientist/recalculate
SC_PQUEST17 scientist/checkatten
SC_PIDLE0 scientist/hideglasses
SC_PIDLE1 scientist/weartie
SC_PIDLE2 scientist/runtest
SC_PIDLE3 scientist/limitsok
SC_PIDLE4 scientist/asexpected
SC_PIDLE5 scientist/thatsodd
SC_PIDLE6 scientist/allnominal
SC_PIDLE7 scientist/shutdownchart
SC_PIDLE8 scientist/reportflux
SC_PIDLE9 scientist/simulation
SC_PIDLE10 scientist/hopenominal
SC_HAZ_OK0 holo/tr_sci_use
SC_HAZ_WAIT0 holo/tr_sci_unuse
SC_GOODWORK holo/tr_sci_goodwork
SC_HARDLYNOTICE holo/tr_sci_hardlynoticed
SC_NEXTSTATION holo/tr_sci_nextstation
SC_POK0 scientist/sci_alone
SC_POK1 scientist/sci_bother
SC_POK2 scientist/sci_busy
SC_POK3 scientist/sci_aftertest
SC_POK4 scientist/sci_somewhere
SC_1MUMBLE scientist/c1a0_sci_mumble
SC_DISA scientist/c1a0_sci_disa
SC_DIS1A scientist/c1a0_sci_dis1a
SC_DIS1B scientist/c1a0_sci_dis1b
SC_DIS1C scientist/c1a0_sci_dis1c
SC_DIS1D scientist/c1a0_sci_dis1d
SC_DIS2A scientist/c1a0_sci_dis2a
SC_DIS3A scientist/c1a0_sci_dis3a
SC_DIS4A scientist/c1a0_sci_dis4a
SC_DIS5A scientist/c1a0_sci_dis5a
SC_DIS6A scientist/c1a0_sci_dis6a
SC_DIS7A scientist/c1a0_sci_dis7a
SC_DIS8A scientist/c1a0_sci_dis8a
SC_DIS9A scientist/c1a0_sci_dis9a
SC_DIS10A scientist/c1a0_sci_dis10a
SC_DIS11A scientist/c1a0_sci_dis11a
SC_DIS12A scientist/c1a0_sci_dis12a
SC_DIS13A scientist/c1a0_sci_dis13a
SC_DIS14A scientist/c1a0_sci_dis14a
SC_DIS15A scientist/c1a0_sci_dis15a
SC_DIS16A scientist/c1a0_sci_dis16a
SC_DIS17A scientist/c1a0_sci_dis17a
SC_GETAWAY scientist/c1a0_sci_getaway
SC_GMORN scientist/c1a0_sci_gm
SC_BIGDAY scientist/c1a0_sci_bigday
SC_SAMPLE scientist/c1a0_sci_samp
SC_NOTTHAT scientist/c1a0_sci_desk
SC_LOCK1A scientist/c1a0_sci_lock1a
SC_LOCK2A scientist/c1a0_sci_lock2a
SC_LOCK3A scientist/c1a0_sci_lock3a
SC_LOCK4A scientist/c1a0_sci_lock4a
SC_LOCK5A scientist/c1a0_sci_lock5a
SC_LOCK6A scientist/c1a0_sci_lock6a
SC_LOCK7A scientist/c1a0_sci_lock7a
SC_LOCK8A scientist/c1a0_sci_lock8a
SC_LOCK9A scientist/c1a0_sci_lock9a
SC_CRIT1A scientist/c1a0_sci_crit1a
SC_CRIT2A scientist/c1a0_sci_crit2a
SC_CRIT3A scientist/c1a0_sci_crit3a
SC_CTRL1A scientist/c1a0_sci_ctrl1a
SC_CTRL2A scientist/c1a0_sci_ctrl2a
SC_CTRL3A scientist/c1a0_sci_ctrl3a
SC_CTRL4A scientist/c1a0_sci_ctrl4a
SC_CONSOLE1A scientist/c1a1_sci_1scan
SC_CONSOLE2A scientist/c1a1_sci_2scan
SC_CONSOLE3A scientist/c1a1_sci_3scan
SC_CONSOLE4A scientist/c1a1_sci_4scan
SC_CONSOLE5A scientist/c1a1_sci_5scan
SC_CONSOLERPT scientist/c1a1_sci_scanrpt
SC_ZOMBIE1A scientist/c1a2_sci_1zomb
SC_ZOMBIE3A scientist/c1a2_sci_3zomb
SC_ZOMBIE5A scientist/c1a2_sci_5zomb
SC_ZOMBIE6A scientist/c1a2_sci_6zomb
SC_DANGLING scientist/c1a2_sci_dangling
SC_DARKROOM scientist/c1a2_sci_darkroom
SC_ELEVATOR scientist/c1a2_sci_elevator
SC_LOUNGE scientist/c1a2_sci_lounge
SC_TRANSMISSION scientist/c1a2_sci_transm
SC_1MAN scientist/c1a3_sci_1man
SC_ATLAST scientist/c1a3_sci_atlast
SC_RESCUED scientist/c1a3_sci_rescued
SC_SILO1A scientist/c1a3_sci_silo1a
SC_SILO2A scientist/c1a3_sci_silo2a
SC_TEAM scientist/c1a3_sci_team
SC_THANKGOD scientist/c1a3_sci_thankgod
SC_TRAINEND scientist/c1a4_sci_trainend
SC_ROCKET scientist/c1a4_sci_rocket
SC_BLIND scientist/c1a4_sci_blind
SC_POWEROFF scientist/c1a4_sci_pwroff
SC_POWERON scientist/c1a4_sci_pwr
SC_GENER scientist/c1a4_sci_gener
SC_TRUST scientist/c1a4_sci_trust
SC_TENT scientist/c1a4_sci_tent
SC_ICKY scientist/c2a3_sci_icky
SC_TRACK scientist/c2a3_sci_track
SC_ARG1A scientist/c2a4_sci_arg2a
SC_ARG2A scientist/c2a4_sci_arg4a
SC_TAU2A scientist/c2a4_sci_2tau
SC_TAU4A scientist/c2a4_sci_4tau
SC_1PSURG scientist/c2a4_sci_scanner
SC_2PSURG scientist/c2a4_sci_sugicaloff
SC_3PSURG scientist/c2a4_sci_surgury
SC_ALLDIE scientist/c2a4_sci_alldie
SC_LETOUT scientist/c2a4_sci_letout
SC_BOOBIE scientist/c2a5_sci_boobie
SC_LEBUZ scientist/c2a5_sci_lebuz
SC_STRAWS scientist/c3a2_sci_straws
SC_GLUON2A scientist/c3a2_sci_2glu
SC_FLOOD scientist/c3a2_sci_flood
SC_LINGER scientist/c3a2_sci_linger
SC_SURVEY1A scientist/c3a2_sci_1surv
SC_SURVEY3A scientist/c3a2_sci_3surv
SC_SURVEY5A scientist/c3a2_sci_5surv
SC_SURVEY7A scientist/c3a2_sci_7surv
SC_LJUMP scientist/c3a2_sci_ljump
SC_UPHERE scientist/c3a2_sci_uphere
SC_PORTAL scientist/c3a2_sci_portal
SC_PORTOPEN scientist/c3a2_sci_portopen
SC_POSITION scientist/c3a2_sci_position
SC_FOREVER scientist/c3a2_sci_forever
SC_NOTYET scientist/c3a2_sci_notyet
SC_FOOL scientist/c3a2_sci_fool
SC_LETYOUIN scientist/letyouin
SC_OVERHERE scientist/overhere
SC_COUNTING1 scientist/of1a1_sc01
SC_COUNTING2 scientist/of1a1_sc02
SC_WOKENUP scientist/of1a1_sc03
SC_BETTERLUCK scientist/of1a1_sc04
SC_GONOMEHINT scientist/of1a1_sc05
SC_IHAVENT scientist/of1a5_sc01
SC_SEENSPECIES scientist/of1a5_sc02
SC_FREEMAN scientist/of1a6_sc01
SC_WHATSWORSE scientist/of2a2_sc01
SC_HIDMYSELF scientist/of2a3_sc01
SC_PUTDOWN scientist/of3a2_sc01
SC_NOTAGAIN scientist/of3a2_sc02
SC_TRAPPED scientist/of3a4_sc01
SC_HELPACCESS scientist/of3a4_sc02
SC_GRAPPLETAPE scientist/of4a1_sc01
SC_RUNSCREAM scientist/scream22
SC_PLEASE scientist/please
SC_GETALONG scientist/getalong
SC_SCREAM15 scientist/scream07
SC_GOFREEMAN scientist/c3a2_sci_portopen
SC_HURRY scientist/c3a2_sci_forever
WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101)
WILD1 ambience/bee1(v75)
WILD2 ambience/bee2(p105)
WILD3 ambience/hawk1(p98 v30)
WILD4 ambience/hawk1(p105 v20)
WILD5 ambience/(v50 p97) quail1, quail1(t15)
WILD6 ambience/bee1(p98 v50)
WILD7 ambience/bee1(p97)
WILD8 ambience/quail1(p98 v20)
WILD9 ambience/des_wind1(v40 p105)
WILD10 ambience/des_wind2(v40 p98)
WILD11 ambience/des_wind3(v40 p103)
WILD12 ambience/wren1(v80)
ROCKET0 ambience/steamburst1
ROCKET1 ambience/steamburst1(p80)
ROCKET2 ambience/steamburst1(p120)
ROCKET3 ambience/rocket_groan1
ROCKET4 ambience/rocket_groan2
ROCKET5 ambience/rocket_groan3
ROCKET6 ambience/rocket_groan4
FAR_WAR0 ambience/(v50) distantmortar1
FAR_WAR1 ambience/(v60) distantmortar2
FAR_WAR2 ambience/(v50) distantmortar3
FAR_WAR3 ambience/(v15) biggun3
FAR_WAR4 ambience/(v20) rifle2
FAR_WAR5 ambience/(v10 p120) jetflyby1
FAR_WAR6 ambience/(v10) mgun_burst4
FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2
FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2
FAR_WAR9 ambience/(v15) mgun_burst1
FAR_WAR10 ambience/(v20) biggun1 rifle2
FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1
FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1
FAR_WAR13 ambience/(v10) mgun_burst2
FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3
FAR_WAR15 ambience/(v10) rifle1 rifle1
FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2
NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50)
NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1
NEAR_WAR2 ambience/(v60) alienflyby1
NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3
NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4
NEAR_WAR5 ambience/(v60) jetflyby1
NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3
NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2
NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30)
NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3
NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1
NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2
NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2
SLV_IDLE0 aslave/slv_word1 slv_word2
SLV_IDLE1 aslave/slv_word2 slv_word3(p95)
SLV_IDLE2 aslave/slv_word3 slv_word4
SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90)
SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3
SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2
SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3
SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95)
SLV_IDLE8 aslave/slv_word1(p115) slv_word6
SLV_IDLE9 aslave/slv_word3 slv_word3(p90)
SLV_IDLE10 aslave/slv_word7(p85)
SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2
SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5
SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3
SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5
SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8
SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1
GM_1MUMBLE gman/gman_mumble1
GM_2MUMBLE gman/gman_mumble2
GM_3MUMBLE gman/gman_mumble3
GM_4MUMBLE gman/gman_mumble4
GM_5MUMBLE gman/gman_mumble5
GM_6MUMBLE gman/gman_mumble6
GM_SUIT gman/gman_suit
GM_NASTY gman/gman_nasty
GM_POTENTIAL gman/gman_potential
GM_STEPIN gman/gman_stepin
GM_OTHERWISE gman/gman_otherwise
GM_1CHOOSE gman/gman_choose1
GM_2CHOOSE gman/gman_choose2
GM_WISE gman/gman_wise
GM_REGRET gman/gman_noreg
GM_WONTWORK gman/gman_nowork
OF_SC_POK0 scientist/please
OF_SC_POK1 scientist/advance
OF_SC_POK2 scientist/sci_fear12
OF_SC_POK3 scientist/sci_fear14
OF_SC_POK4 scientist/scream13
OF_SC_POK5 scientist/scream14
OF_SC_POK6 scientist/scream15
OF_SC_POK7 scientist/scream12
OF_SC_POK8 scientist/scream08
TOR_1 svencoop1/tor1
TOR_2 svencoop1/tor2
TOR_3 svencoop1/tor3
TOR_4 svencoop1/tormumble
CHUB_H1 svencoop1/chubbyhelp2
SECURITY_1 svencoop1/barney1
SECURITY_2 svencoop1/barney3
SECURITY_3 svencoop1/barney2
SECURITY_4 svencoop1/barney4
SECURITY_5 svencoop1/barney5
SECURITY_6 barney/diebloodsucker
SVENVOX_1 vox/alert, unauthorized personnel detected. primary objective is, detain
SVENVOX_2 vox/secondary objective is. destroy. eliminate. kill
STOP svencoop1/stop
NEWSECTSENT vox/intruder alert. all authorized personnel, evacuate immediately.
NEWSECTSENT2 vox/clearance in five. four. three. two. goodbye
BA_PAIN1 barney/ba_pain1
TOR2_1 svencoop2/tor21
TOR2_2 svencoop2/tor22
TOR2_3 svencoop2/tor23
TOR2_4 svencoop2/tor24
TOR2_5 svencoop2/tor25
TOR2_HURT agrunt/ag_alert5, ag_attack1
TOR2_ANGRY agrunt/ag_alert4
COOPGRUNT_1 svencoop2/grunt2
HAMSOUNDS hgrunt/gr_alert1. gr_idle1
SC2_SCILAUGH1 svencoop2/weirdlaugh1
SC2_SCILAUGH2 svencoop2/weirdlaugh2
CHUB_H2 svencoop1/chubbyhelp
KAAG_LOSE svencoop2/kaaglose
HOLO_3JUMPS holo/tr_holo_3jumps
HOLO_BREAKBOX holo/tr_holo_breakbox
HOLO_BREATH holo/tr_holo_breath
HOLO_BUTTON holo/tr_holo_button
HOLO_CHARGER holo/tr_holo_charger
HOLO_COMMENCING holo/tr_holo_commencing
HOLO_CONGRATS holo/tr_holo_congrats
HOLO_DONE holo/tr_holo_done
HOLO_DROWN holo/tr_holo_drown
HOLO_DUCK holo/tr_holo_duck
HOLO_FALLSHORT holo/tr_holo_fallshort
HOLO_FANTASTIC holo/tr_holo_fantastic
HOLO_FLASHLIGHT holo/tr_holo_flashlight
HOLO_GREATWORK holo/tr_holo_greatwork
HOLO_GRENADE holo/tr_holo_grenade
HOLO_HITALL holo/tr_holo_hitall
HOLO_INJURY holo/tr_holo_injury
HOLO_INTRO holo/tr_holo_intro
HOLO_JDUCK holo/tr_holo_jduck
HOLO_JUMP holo/tr_holo_jump
HOLO_JUMPDOWN holo/tr_holo_jumpdown
HOLO_JUMPGAP holo/tr_holo_jumpgap
HOLO_KEEPTRYING holo/tr_holo_keeptrying
HOLO_LADDER holo/tr_holo_ladder
HOLO_LEADGUARD holo/tr_holo_leadguard
HOLO_LIGHTOFF holo/tr_holo_lightoff
HOLO_LONGJUMP holo/tr_holo_longjump
HOLO_MEDKIT holo/tr_holo_medkit
HOLO_MOVE holo/tr_holo_move
HOLO_NICEJOB holo/tr_holo_nicejob
HOLO_PIPEDUCK holo/tr_holo_pipeduck
HOLO_PULLBOX holo/tr_holo_pullbox
HOLO_PUSHBOX holo/tr_holo_pushbox
HOLO_RADIATION holo/tr_holo_radiation
HOLO_RETRY holo/tr_holo_retry
HOLO_RUNSTART holo/tr_holo_runstart
HOLO_SPINBRIDGE holo/tr_holo_spinbridge
HOLO_STARTLIFT holo/tr_holo_startlift
HOLO_STEAM holo/tr_holo_steam
HOLO_TARGET holo/tr_holo_target
HOLO_TRYAGAIN holo/tr_holo_tryagain
HOLO_USETRAIN holo/tr_holo_usetrain
OSP1_SERGEANT1 mg386/voice/Drill_Sergeant
OSP1_HGRUNT_A1 mg386/voice/Young_Grunt_a
OSP1_HGRUNT_A2 mg386/voice/Young_Grunt_b
OSP1_HGRUNT_B1 mg386/voice/Seasoned_Grunt_a
OSP1_HGRUNT_B2 mg386/voice/Seasoned_Grunt_b
OSP1_SERGEANT_A mg386/voice/OSP1_MISSION_00
OSP1_SERGEANT_B mg386/voice/OSP1_MISSION_01
OSP1_SERGEANT_C mg386/voice/OSP1_MISSION_02
OSP1_SERGEANT_D mg386/voice/OSP1_MISSION_03
OSP1_SERGEANT_E mg386/voice/OSP1_MISSION_04
OSP1_SERGEANT_F mg386/voice/OSP1_MISSION_05
OSP1_SERGEANT_G mg386/voice/OSP1_MISSION_06
OSP1_SERGEANT_H mg386/voice/OSP1_MISSION_07
OSP1_SERGEANT_I mg386/voice/OSP1_MISSION_08
OSP1_SERGEANT_J mg386/voice/OSP1_MISSION_09
OSP1_SERGEANT_K mg386/voice/OSP1_MISSION_10
OSP1_SERGEANT_L mg386/voice/OSP1_MISSION_11
OSP1_SERGEANT_M mg386/voice/OSP1_MISSION_12
OSP1_SERGEANT_N mg386/voice/OSP1_MISSION_13
OSP1_SERGEANT_O mg386/voice/OSP1_MISSION_14
OSP1_SERGEANT_P mg386/voice/OSP1_MISSION_15
BA_1SAT barney/c3a1_ba_1sat
SCI_2SAT scientist/c3a1_sci_2sat
BA_3SAT barney/c3a1_ba_3sat
SCI_4SAT scientist/c3a1_sci_4sat
BA_5SAT barney/c3a1_ba_5sat
SCI_6SAT scientist/c3a1_sci_6sat
BA_6SAT barney/c1a4_ba_octo4
BA_7SAT barney/c1a4_ba_octo3
SCI_7SAT scientist/scream07
SCI_8SAT scientist/scream04
OT_CHAT1 otis/hell
BA_CHAT1 barney/ba_friends
OT_1 otis/ot_intro_hello1
OT_2 otis/ot_intro_hello2
OT_3 otis/ot_intro_seeya
OT_MMMM otis/mmmm
OT_LEFTOVERS otis/leftovers
BA_SEC1_D1 barney/ba_security1_door1
BA_SEC1_D2 barney/ba_security1_door2
BA_SEC1_D3 barney/ba_security1_door3
BA_SEC2_NOPASS barney/ba_security2_nopass
BA_SEC2_PASS barney/ba_security2_pass
BA_SEC2_DESK1 barney/ba_security2_desk1
BA_SEC2_DESK2 barney/ba_security2_desk2
BA_SEC2_ADMIN barney/ba_security2_admin
BA_SEC2_RANGE1 barney/ba_security2_range1
BA_SEC2_RANGE2 barney/ba_security2_range2
RO_NULL common/null
BA_HEY barney/ba_heeey
BA_CANAL_WOUND2 barney/ba_canal_wound1
BA_CANAL_DEATH1 barney/ba_canal_death1
BA_POWER1 barney/ba_power1
BA_POWER2 barney/ba_power2
BA_POWER3 barney/ba_power3
BA_POWER4 barney/ba_power4
BA_POWER_WOUND1 barney/ba_power_wound1
BA_POWER_WOUND2 barney/ba_power_wound2
BA_DIE1 barney/ba_die1
SC_COUGH scientist/cough
SC_GMORNING scientist/c1a0_sci_gm
SC_SEC2_ADMIN1 scientist/sc_sec2_admin1
SC_SEC2_ADMIN2 scientist/sc_sec2_admin2
SC_MAINT scientist/sc_maint
SC_M1 scientist/alright
SC_M2 scientist/thiswillhelp
SC_M3 scientist/letmehelp
SC_M4 scientist/okihope
SC_M5 scientist/letstrythis
SC_ACCIDENT1 scientist/sc_accident1
SC_ACCIDENT2 scientist/sc_accident2
SC_ACCIDENT3 scientist/sc_accident3
SC_RUNAWAY scientist/scream07
SC_RUNAWAY2 scientist/scream01
SC_ACC_DIE scientist/sci_pain1
SC_ACC_SCREAM1 scientist/scream22
SC_ACC_SCREAM2 scientist/scream13
SC_CANALS1 scientist/sc_canals1
SC_CANALS2 scientist/sc_canals2
SC_CANALS3 scientist/sc_canals3
SC_CANALS4 scientist/sc_canals4
SC_YARD_WOUND1 scientist/sc_yard_wound1
SC_YARD_WOUND2 scientist/sc_yard_wound2
HA_SCREAM1 scientist/sci_fear10
SC_YARD_BOX1 scientist/sc_yard_box1
SC_YARD_BOX2 scientist/sc_yard_box2
SC_YARD_BOX3 scientist/sc_yard_box3
SC_YARD_BOX4 scientist/sc_yard_box4
SC_YARD_BOX1A scientist/sc_yard_box1a
SC_YARD_BOX1B scientist/sc_yard_box1b
SC_TELE_WORK1 scientist/sc_tele_work1
SC_TELE_WORK2 scientist/sc_tele_work2
SC_TELE_XEN1 scientist/sc_tele_xen1
SC_POWER1 scientist/sc_power1
SC_POWER2 scientist/sc_power2
SC_POWER_ALT1 scientist/sc_power_alt1
SC_POWER_ALT2 scientist/sc_power_alt2
SC_POWER_WOUND1 scientist/sc_power_wound1
SC_POWER_WOUND2 scientist/sc_power_wound2
RO_INSIDE_CAR bshift/rosenberg/ro_inside_car
RO_YARD_ROSE1 bshift/rosenberg/ro_yard_rose1
RO_YARD_ROSE2 bshift/rosenberg/ro_yard_rose2
RO_YARD_ROSE3 bshift/rosenberg/ro_yard_rose3
RO_YARD_ROSE4 bshift/rosenberg/ro_yard_rose4
RO_LETSTRYTHIS bshift/rosenberg/ro_letstrythis
RO_YARD_NOTIME1 bshift/rosenberg/ro_yard_notime1
RO_YARD_ALMOST3 bshift/rosenberg/ro_yard_almost3
RO_YARD_ACCESS1 bshift/rosenberg/ro_yard_access1
RO_YARD_SCANNER bshift/rosenberg/ro_yard_scanner
RO_TELE_XEN01 bshift/rosenberg/ro_tele_xen01
RO_TELE_XEN02 bshift/rosenberg/ro_tele_xen02
RO_TELE_XEN03a bshift/rosenberg/ro_tele_xen03a
RO_TELE_XEN03b bshift/rosenberg/ro_tele_xen03b
RO_TELE_XEN04 bshift/rosenberg/ro_tele_xen04
RO_TELE_XEN05 bshift/rosenberg/ro_tele_xen05
RO_TELE_XEN06 bshift/rosenberg/ro_tele_xen06
RO_TELE_XEN07 bshift/rosenberg/ro_tele_xen07
RO_TELE_XEN08 bshift/rosenberg/ro_tele_xen08
RO_TELE_XEN09 bshift/rosenberg/ro_tele_xen09
RO_TELE_XEN10 bshift/rosenberg/ro_tele_xen10
RO_TELE_XEN12 bshift/rosenberg/ro_tele_xen12
RO_TO_TELEPORT bshift/rosenberg/ro_to_teleport
RO_OK7 bshift/rosenberg/ro_ok7
RO_TELE_ALMOST1 bshift/rosenberg/ro_tele_almost1
RO_TELE_ALMOST2 bshift/rosenberg/ro_tele_almost2
RO_TELE_FINAL01 bshift/rosenberg/ro_tele_final01
RO_TELE_FINAL02 bshift/rosenberg/ro_tele_final02
RO_TELE_FINAL03 bshift/rosenberg/ro_tele_final03
RO_TELE_FINAL04 bshift/rosenberg/ro_tele_final04
RO_TELE_FINAL05 bshift/rosenberg/ro_tele_final05
RO_TELE_FINAL06 bshift/rosenberg/ro_tele_final06
RO_TELE_FINAL07 bshift/rosenberg/ro_tele_final07
RO_TELE_FINAL08 bshift/rosenberg/ro_tele_final08
RO_TELE_FINAL09 bshift/rosenberg/ro_tele_final09
RO_TELE_FINAL10 bshift/rosenberg/ro_tele_final10
RO_TELE_FINAL11 bshift/rosenberg/ro_tele_final11
RO_TELE_FINAL12 bshift/rosenberg/ro_tele_final12
RO_TELE_FINAL13 bshift/rosenberg/ro_tele_final13
RO_TELE_FINAL14 bshift/rosenberg/ro_tele_final14
RO_TELE_FINAL15 bshift/rosenberg/ro_tele_final15
RO_TELE_FINAL16 bshift/rosenberg/ro_tele_final16
RO_TELE_FINAL17 bshift/rosenberg/ro_tele_final17
RO_TELE_FINAL18 bshift/rosenberg/ro_tele_final18
RO_TELE_FINAL19 bshift/rosenberg/ro_tele_final19
RO_TELE_FINAL20 bshift/rosenberg/ro_tele_final20
RO_TELE_FINAL21 bshift/rosenberg/ro_tele_final21
RO_TELE_FINAL22 bshift/rosenberg/ro_tele_final22
RO_TELE_FINAL23 bshift/rosenberg/ro_tele_final23
RO_TELE_FINAL24 bshift/rosenberg/ro_tele_final24
RO_TELE_FINAL25 bshift/rosenberg/ro_tele_final25
RO_TELE_FINAL26 bshift/rosenberg/ro_tele_final26
RO_TELE_FINAL27 bshift/rosenberg/ro_tele_final27
RO_TELE_FINAL28 bshift/rosenberg/ro_tele_final28
RO_TELE_POWER1 bshift/rosenberg/ro_tele_power1
RO_TELE_POWER2 bshift/rosenberg/ro_tele_power2
RO_TELE_POWER3 bshift/rosenberg/ro_tele_power3
RO_TELE_POWER4 bshift/rosenberg/ro_tele_power4
RO_TELE_POWER5 bshift/rosenberg/ro_tele_power5
}
CUSTOMMATERIALS {
../toonrun/materials.txt
}
