// The attachment number. If set to -1, the Bone set below will be used instead.
attachment 0

// Bone number. Only used if attachment is -1.
bone 4 

// Specify an offset. Similar to how attachments are defined in half-life models. 
// Only works when attachment = -1 and a valid bone number is supplied.
// Format: offset <x> <y> <z>
offset 0 0 0

// Sprite file to use
spritename sprites/muzzleflash3.spr 

// Sprite scale
scale  6

// For changing the color
colorR 255
colorB 255
colorG 255

// 0=Normal, 1=Color, 2=Texture, 3=Glow, 4=Alpha, 5=Additive (default).
rendermode 5

//0 = invisible, 255 = fully visible
transparency 255

